Full notes
Full Cosmochoria update
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What changed
- Maps
- Gameplay
- Balance
- UI and audio
- Fixes
Cosmochoria changes
As nuts as this is going to look, this whole damn thing was primarily about bug fixes. I started adding in some dope new stuff, but i didnt want to go too far as it would just delay the update longer. I figure if i can get this to you guys now, you at least have some fixes for the bugs that were in 0.151 while i continue working on the new stuff. You'll get a hint at what's coming with the Dimensional Stones... those will be how I'm dealing with a lack of save feature. Instead of racking my brains coming up with a way to simply end one game and return to it later, I decided a more permanent solution would be beneficial overall, especially now that I see so clearly that games can last so long. Because of this, I'm introducing the Dimensional Stones. And so... im gonna leave it at that till next time. :) Enjoy the mystery of what is soon to come. This build also features a cool new idea i've been wanting to do since day one, but after talking to MessedCoast (Tx!!) I really put the pieces together on how i wanted to accomplish it. Basically you now drop a flag on a planet before you start planting seeds on it..... it answers a few issues i was struggling with but most fluffy is the fact that it gives you a reason to call a planet home. Especially now that you can easily find it on a map. Here's what I did: Changelog 0.153
GAMEPLAY: On powerdown, send the powerup out of your body.
- GAMEPLAYRemoved powerups from Vaccuumdragons. the whole point of them giving you powerups was to counterbalance the fact that they easily take them away. now that powerups pop out of you… poof.
GAMEPLAY: Before you can plant seeds, you must first place a flag.
GAMEPLAY: Placing a flag names the planet.
- GAMEPLAYMade Minimap available by default.
GAMEPLAY: Planets on minimap only show if you've planted a flag. (Starts out empty but can be populated)
GAMEPLAY: “Buying” minimap is now called “Upgrading”.
GAMEPLAY: Upgraded minimap shows unvisited planets. (as it did in all subsequent updates)
GAMEPLAY: However, now you can hover over planets on minimap to show the name.
- GAMEPLAYUpgraded Minimap also shows details on the planets. (Bases on the planet, # of required plants, amount of health available)
CONTROLS: Massive Improvements to Jumping & Jetting.. I hope you like.. feedback welcome as it sort of changes some things up. I got rid of the big gravity changes cuz honestly i feel like it SUCKED.
CONTROLS: Ultranova now can be fast-triggered from F button without using your menu.Open to suggestions on the best key for this if F isnt working.
INTERFACE: Setup interface for super mysterious ultra dimensional time portals.
OCD: Speed up the fading of the title screen transitions.
OCD: Speed up the fading of the pause transition
- BUGFIXFixed bugs with Navigator NPC.
BUGFIX: Make sure if planet is resized, remove scenery.
- BUGFIXFixed magical floating helmet on costumes.
STORY: Set name of hermit planet...
- BUGFIXFixed seeds growing when talking to old man.
BUGFIX: Unable to talk to MacAphelion
BUGFIX: Sword wrong spot on robot.
BUGFIX: Much better Title, Option and Pause screen control. Rewrote from scratch, yo! Works flawlessly with Gamepad now.
BUGFIX: Robot Costume make sure arm is in front of face.
BUGFIX: Set default highlight option when opening menu.
BUGFIX: NInja appearing
Source
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