Full notes
Full Cosmochoria update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
Cosmochoria changes
After some feedback in the forums, and watching some Let's Plays (SUP Joe@TenguDrop!!!!), etc, I noticed a few bugs that have been promptly dealt with. This should get most things sorted from the last build, and I've already started working on the next major changes for upcoming builds including a complete gravity overhaul, New Bosses, new weapons, costumes, story and artifacts. More good things to come soon! ChangeLog for 0.146
Water / lave doesnt hurt/slow when youre teleporting.
Space is a different colour each game. I want to play with ur emotions.
Wormboss eating bomb from your hands properly unsets the bomb
Insects show up correctly. Also limited their amount to help with FPS.
Towers ignore bad plants
Disabled general enemy spawns during BossWorm
Message popups not treating time scale correctly. (Freezing things after message is gone)
Fixed Portals not showing up.
Fixed Bullets stuck in air when talking to Hermit/Picking up eggs
Certain bosses don’t spawn unless you’re actually ON a planet.
Fixed conflict between chest & old man / egg text.
Fixed some Wasp bugs (not dying when they should)
Fixed the 'Protect the Egg’ sequence.
Source
Changelog.gg summarizes and formats this update. How we read updates.
