HomeGamesUpdatesPricingMethodology
Steam News4 October 201411y ago

Build 0.124 is Live!

Posted a new build tonight, its been the result of great honest feedback and helpful bug reports coming in over the last few days... some notable stuff: - Fixed layering a bit so it should be a little better.

Full notes

Full Cosmochoria update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedPosted a new build tonight, its been the result of great honest feedback and helpful bug reports coming in over the last few days... some notable stuff: - Fixed layering a bit so it should be a little better. - Tweaked / Fixed tower abilities and functions. - Named the action buttons something more 'understandable'... Bye Bloop! - Now logging your scores, will be monitoring that a bit while i prep for in-game leaderboards. :) - Adjusted movement to hopefully make it smoother... might still be glitchy on certain planets. - Stronger base jet when in atmosphere -- should be able to even just use jet as jump if you want. - Towers can now shoot ground aliens again - Normalized plant collision boxes so they should be consistent across the board. Might help with weird plant spacing, etc. - Fire Temple blocks ice. Normal shield tower blocks fire. Both block lasers. - Fixed some weird bugs with Eggs & Pets. - Fixed a bunch of misc. bugs and performance tweaks. Hope you guys dig! Feel free to report any bugs here on steam or in the official forums at www.3030.ca/community. Hugs :) Wish i had a heart emoticon on here. <3

Cosmochoria changes

fixedPosted a new build tonight, its been the result of great honest feedback and helpful bug reports coming in over the last few days... some notable stuff: - Fixed layering a bit so it should be a little better. - Tweaked / Fixed tower abilities and functions. - Named the action buttons something more 'understandable'... Bye Bloop! - Now logging your scores, will be monitoring that a bit while i prep for in-game leaderboards. :) - Adjusted movement to hopefully make it smoother... might still be glitchy on certain planets. - Stronger base jet when in atmosphere -- should be able to even just use jet as jump if you want. - Towers can now shoot ground aliens again - Normalized plant collision boxes so they should be consistent across the board. Might help with weird plant spacing, etc. - Fire Temple blocks ice. Normal shield tower blocks fire. Both block lasers. - Fixed some weird bugs with Eggs & Pets. - Fixed a bunch of misc. bugs and performance tweaks. Hope you guys dig! Feel free to report any bugs here on steam or in the official forums at www.3030.ca/community. Hugs :) Wish i had a heart emoticon on here. <3

Posted a new build tonight, its been the result of great honest feedback and helpful bug reports coming in over the last few days... some notable stuff: - Fixed layering a bit so it should be a little better. - Tweaked / Fixed tower abilities and functions. - Named the action buttons something more 'understandable'... Bye Bloop! - Now logging your scores, will be monitoring that a bit while i prep for in-game leaderboards. :) - Adjusted movement to hopefully make it smoother... might still be glitchy on certain planets. - Stronger base jet when in atmosphere -- should be able to even just use jet as jump if you want. - Towers can now shoot ground aliens again - Normalized plant collision boxes so they should be consistent across the board. Might help with weird plant spacing, etc. - Fire Temple blocks ice. Normal shield tower blocks fire. Both block lasers. - Fixed some weird bugs with Eggs & Pets. - Fixed a bunch of misc. bugs and performance tweaks. Hope you guys dig! Feel free to report any bugs here on steam or in the official forums at www.3030.ca/community. Hugs :) Wish i had a heart emoticon on here. <3

Source

Steam News / 4 October 2014

Open original post

Changelog.gg summarizes and formats this update. How we read updates.