In this update8
Full notes
Full Cosmo Riders update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Riders,
What changed
- Events
- Maps
- UI and audio
Cosmo Riders changes
- Stormhero
Season#4 starts now
Top 10 Riders of season#3
Theranius [36,850]
kore [34,7203]
GrafOrlockVII [34,611]
lazytoad [29,123]
JERICHO [20,186]
V A L K Y R I A [13,442]
curiouspat [11,739]
Perzerka [10,812]
Mr Jimmy Slims [9,213]
abekkine [7,569]
PS: one Rider obtained over 1 million of credits, which requires proof of source to be recorded, so please feel free to contact guild representatives in any convenient ways =)
New map of galaxies
Added 18 unique galaxies.
Added 5 difficulties to unlock and configure per galaxy. Higher difficulties render more bucks/scores.
Seasoned players can skip starting galaxy and first difficulty level.
New stage conditions and events
'Fragile freight' mission.
Warp cannons.
Vacuum explosions.
Elite assault.
Gravity blizzard.
Corrosion field.
Repair Dissonance.
Anti Repair.
‘Quick storm’ for gravity stages.
Resources are Demagnetized.
Module/weapon jammers.
Turret jammers.
Weapons Kickback.
PowerUps cooldown boosters.
Core overdrive.
Portal gravity.
Explosion boosters.
Explosive enemies.
Ship Rust.
Stage effects for AI units: Trained Allies, Seasoned Allies, Trained Enemies, Seasoned Enemies.
Hard/soft rocks effects.
Added stage conditions for explosive box, and repairs.
Repair bots spawn as event; added 'Cash bot' event.
Broken repair bots.
Area which calls for ally reinforcement on battle stage.
Conditions for player ship: 'Always Moving' and 'Inverted movement'.
Added weapon jamming stage conditions. "Weapon Overdrive" module counteracts the jamming effects.
Other updates
Gameplay
New enemy flanker unit with Laser and teleportation module. New enemy unit which shoots "negative" inventory items which deal damage when picked up. Increased ‘bucks’ stage reward by 100%. Reduced size of gravity stage to 150 from 180. Updated move force booster for player ship. Improved Engine module forces and VFX. Now it should be possible to beat the Gravity stage with zero score at 'Engine force' attribute. Updated collision matrix of enemy and anomaly projectiles (different factions can destroy each other's units). Fixed spawners that can be stopped after 1st wave on Station defense stage Removed auto-shooting controls binding. Handle case when projectile hits owner's node. Rider can remove one stage condition when restart stage; Fixed save/load: game is saved on map and battle stage, so can't hack death anymore by restarts in some cases. Buff AI unit HP bonuses from ranks. Added bonus reward for extra quick completion of Warp tunnel stage. Decreased arena stage size. Tweak missions' params and spawners. Spawn Sentry Turret at cursor (instead of aiming direction). Fixed comet offsetFromStageCenter. Updated tutorials. Fixed items duplication when reload save game on starting stage. Updated score calculation logic. Fixed overdrive cooldown calculation. Updated demo expeditions. Reduced collision damage by 25%.
UI
Added stage conditions and effects into Stage Briefing dialog. Updated loading screen hints. Split damage labels for explosions by unit. Updated control bindings. Fixed: context hint is cancelled for 1st option on dialog start. Update HUD markers for bots. Added stats and UI counter for total deaths. Turn off touchscreen on steam deck.
Graphics
Added 'Refresh rate' settings. Added background asteroid belts. Updated warp jump VFX. Set color of Spawn VFX by team. Updated dissolve and destroy VFXs. Updated map graphics. Increased hole size for destructible sprites. Updated area objects' VFX. Added trails for cargo and explosive boxes. Reworked destructible sprites and explosions. Turn off cursor panel in portal. Update hologram shader. Added a special HUD for New Year holidays.
Lucky, happy rides and happy holidays!
Source
Changelog.gg summarizes and formats this update. How we read updates.
