Hello friends! We've got a nice big update today! https://www.youtube.com/watch?v=dnBgUPZRiFI VALVE INDEX SUPPORT We've added support for the Valve Index HMD and Controllers, as well as fully articulated hand models.
Full notes
Full Cosmic Trip update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello friends! We've got a nice big update today! https://www.youtube.com/watch?v=dnBgUPZRiFIVALVE INDEX SUPPORT We've added support for the Valve Index HMD and Controllers, as well as fully articulated hand models. This includes support for the new SteamVR input API - you're free to customize input layouts and share your configs on steam workshop. Let us know if you find a layout that you think is awesome.
What changed
7 fixes9 additions17 changes0 removals
Compatibility
Balance
Maps
Gameplay
Performance
UI and audio
addedHello friends! We've got a nice big update today! https://www.youtube.com/watch?v=dnBgUPZRiFI VALVE INDEX SUPPORT We've added support for the Valve Index HMD and Controllers, as well as fully articulated hand models. This includes support for the new SteamVR input API - you're free to customize input layouts and share your configs on steam workshop. Let us know if you find a layout that you think is awesome.
addedCOSMIC RAY BLASTER This new weapon allows you to shoot enemies with precision, or launch a charged orb shot and detonate it mid-air for huge damage.
addedWe've added classic and advanced configs which supports a new directional instant-select for weapons (forward for frisbee, up for bubble gun, sideways for shield, and down for blaster) which really helps swapping weapons frantically in the heat of battle. As for performance, the game is now building with IL2CPP which will give a large CPU speedup. This especially helps with a lot of enemies and drones around the map. The GPU performance should be improved performance from various updates and scene optimizations too, which will help a lot on the higher resolution headsets. There's a ton of other quality tweaks, balance changes and general fixes too. Also the bot swag items (sunglasses, crown, etc) now give the bots a small boost to health and armor! See the forum for more info on the Steam Input bindings, and let us know if you have any issues. The previous build will be up on the 'previous-patch' steam branch if you run into any issues. CHANGELIST
changedupdated to unity 2019.1.8f1
changedupdated stylized fog plugin
changedupdated amplify color plugin
ovr1.14→1.22↑ovr increased, buff
Cosmic Trip changes
addedHello friends! We've got a nice big update today! https://www.youtube.com/watch?v=dnBgUPZRiFI VALVE INDEX SUPPORT We've added support for the Valve Index HMD and Controllers, as well as fully articulated hand models. This includes support for the new SteamVR input API - you're free to customize input layouts and share your configs on steam workshop. Let us know if you find a layout that you think is awesome.
addedCOSMIC RAY BLASTER This new weapon allows you to shoot enemies with precision, or launch a charged orb shot and detonate it mid-air for huge damage.
addedWe've added classic and advanced configs which supports a new directional instant-select for weapons (forward for frisbee, up for bubble gun, sideways for shield, and down for blaster) which really helps swapping weapons frantically in the heat of battle. As for performance, the game is now building with IL2CPP which will give a large CPU speedup. This especially helps with a lot of enemies and drones around the map. The GPU performance should be improved performance from various updates and scene optimizations too, which will help a lot on the higher resolution headsets. There's a ton of other quality tweaks, balance changes and general fixes too. Also the bot swag items (sunglasses, crown, etc) now give the bots a small boost to health and armor! See the forum for more info on the Steam Input bindings, and let us know if you have any issues. The previous build will be up on the 'previous-patch' steam branch if you run into any issues. CHANGELIST
changedupdated to unity 2019.1.8f1
changedupdated stylized fog plugin
COSMIC RAY BLASTER This new weapon allows you to shoot enemies with precision, or launch a charged orb shot and detonate it mid-air for huge damage.
We've added classic and advanced configs which supports a new directional instant-select for weapons (forward for frisbee, up for bubble gun, sideways for shield, and down for blaster) which really helps swapping weapons frantically in the heat of battle. As for performance, the game is now building with IL2CPP which will give a large CPU speedup. This especially helps with a lot of enemies and drones around the map. The GPU performance should be improved performance from various updates and scene optimizations too, which will help a lot on the higher resolution headsets. There's a ton of other quality tweaks, balance changes and general fixes too. Also the bot swag items (sunglasses, crown, etc) now give the bots a small boost to health and armor! See the forum for more info on the Steam Input bindings, and let us know if you have any issues. The previous build will be up on the 'previous-patch' steam branch if you run into any issues. CHANGELIST