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Steam News26 May 20179y ago

PATCH RELEASE 1 + DLC GIFT

♪ THANK YOU ALL ♪ https://gfycat.com/ImpressionableWelltodoHalibut We've sorted out the gifting system for our Early Access purchasers - next time you boot the game you should see your gift appear, touch it to unlock th

Full notes

Full Cosmic Trip update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

30 fixes15 additions33 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Balance
  • Compatibility
  • Maps
changedhttps://gfycat.com/ImpressionableWelltodoHalibut We've sorted out the gifting system for our Early Access purchasers - next time you boot the game you should see your gift appear, touch it to unlock the DLC. Thanks for believing <3 We've made a couple fixes since release day build - main menu input issues, music issues, minor balance tweaks; but I'm going to post the changelog since the last patch notes so it's all in there. Let us know if you have any issues in steam forums or drop by discord. PS. it's really super helpful if you write a review - or update to describe your experience if you wrote an early access review; please let people browsing know your thoughts on the final game! FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/ Discord: https://discord.gg/013jLi10e03zz346o Changelist (since release day) :
addedadded new gift dlc unlocker
fixedfixed medic heal rates not using correct settings
fixedfixed medic heal not being interrupted by damage
fixedfixed friend drone turning radio off forever sometimes
changedChangelist (since beta 1) :

Cosmic Trip changes

changedhttps://gfycat.com/ImpressionableWelltodoHalibut We've sorted out the gifting system for our Early Access purchasers - next time you boot the game you should see your gift appear, touch it to unlock the DLC. Thanks for believing <3 We've made a couple fixes since release day build - main menu input issues, music issues, minor balance tweaks; but I'm going to post the changelog since the last patch notes so it's all in there. Let us know if you have any issues in steam forums or drop by discord. PS. it's really super helpful if you write a review - or update to describe your experience if you wrote an early access review; please let people browsing know your thoughts on the final game! FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/ Discord: https://discord.gg/013jLi10e03zz346o Changelist (since release day) :
addedadded new gift dlc unlocker
fixedfixed medic heal rates not using correct settings
fixedfixed medic heal not being interrupted by damage
fixedfixed friend drone turning radio off forever sometimes

♪ THANK YOU ALL ♪

https://gfycat.com/ImpressionableWelltodoHalibut We've sorted out the gifting system for our Early Access purchasers - next time you boot the game you should see your gift appear, touch it to unlock the DLC. Thanks for believing <3 We've made a couple fixes since release day build - main menu input issues, music issues, minor balance tweaks; but I'm going to post the changelog since the last patch notes so it's all in there. Let us know if you have any issues in steam forums or drop by discord. PS. it's really super helpful if you write a review - or update to describe your experience if you wrote an early access review; please let people browsing know your thoughts on the final game! FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/ Discord: https://discord.gg/013jLi10e03zz346o Changelist (since release day):

  • added new gift dlc unlocker

  • fixed medic heal rates not using correct settings

  • fixed medic heal not being interrupted by damage

  • fixed friend drone turning radio off forever sometimes

  • reduce enemy rts ai crystal harvest rate

Changelist (since beta 1):

  • added new HATS and BOT SWAG

  • added new base under attack hud notification

  • added new sound tracks

  • added new grades at stage end

  • added new selection group add/remove buttons

  • added sfx pitch on loot collect

  • added structure hit/damage sounds

  • added tons of localization text

  • added tool research effects

  • added twitch ui tooltips

  • added volume fade-in when spawning

  • added cave sparkle sounds

  • added drone hit/damage sounds

  • added enemy structure plug pull effects/sounds

  • adjusted balance for enemy spawning algorithms

  • adjusted chill mode to have infinite crystals

  • adjusted chill mode to be more chill

  • adjusted base damage up for upgraded frisbee

  • adjusted economy balance overall

  • adjusted ecto-battery to have more charge and price

  • adjusted enemy antibody smaller / weaker

  • adjusted enemy macaroon larger / stronger

  • adjusted fighter bot attack range

  • adjusted various drone sound volume levels

  • fixed 1-5 keypress shortcuts in main menu

  • fixed angular velocity on oculus throw object

  • fixed audio import settings all wav files

  • fixed chill mode game mode setting

  • fixed crystals not staying in compressor

  • fixed drone insert disk timing issues

  • fixed drones going to wrong tower

  • fixed enemies not dying when heart dies

  • fixed friend drone radio going off forever after dying

  • fixed heart spawning in cave area

  • fixed laser not hitting shield

  • fixed macaroon beak bending weirdly

  • fixed macaroon being interrupted by damage

  • fixed many sounds playing wrong / not playing issues

  • fixed occlusion issue on oculus

  • fixed oculus controllers in death sequence

  • fixed orb having no health bar

  • fixed player taking damage from physical collisions

  • fixed player unable to teleport after end sequence

  • fixed pulled object velocity handling issue

  • fixed slippy boy going invisible sometimes

  • fixed slippy spawning in various bad places

  • fixed tools being moved by physics collisions

  • fixed various audio popping issues

  • fixed various bubble gun stuck

  • fixed various crashes in orb enemy

  • fixed worker bot pathing for basic tasks

  • improve map/synth open/close overlap handling

  • improve slippy boy spawn area calculations

  • improved antibody attack movements

  • improved bubble gun haptics

  • improved confetti visuals

  • improved crystal / ectogrove icons on map

  • improved drift positioning for loot objects

  • improved enemy and bot travel motion

  • improved exit button ux/visuals

  • improved fog / color balance settings

  • improved hud marker range and size

  • improved macaroon aiming

  • improved map open/close speed

  • improved orb enemy attacks / movement

  • improved orb projectile visuals

  • improved orb/heart egg spawning timings

  • improved roller behaviour to focus buildings

  • improved transition from ship to scene

  • improved turret shot effects/visuals

  • improved tutorial icons

  • improved visuals

Source

Steam News / 26 May 2017

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