Full notes
Full Cosmic Trip update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Balance
- Compatibility
- Maps
Cosmic Trip changes
♪ THANK YOU ALL ♪
https://gfycat.com/ImpressionableWelltodoHalibut We've sorted out the gifting system for our Early Access purchasers - next time you boot the game you should see your gift appear, touch it to unlock the DLC. Thanks for believing <3 We've made a couple fixes since release day build - main menu input issues, music issues, minor balance tweaks; but I'm going to post the changelog since the last patch notes so it's all in there. Let us know if you have any issues in steam forums or drop by discord. PS. it's really super helpful if you write a review - or update to describe your experience if you wrote an early access review; please let people browsing know your thoughts on the final game! FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/ Discord: https://discord.gg/013jLi10e03zz346o Changelist (since release day):
added new gift dlc unlocker
fixed medic heal rates not using correct settings
fixed medic heal not being interrupted by damage
fixed friend drone turning radio off forever sometimes
reduce enemy rts ai crystal harvest rate
Changelist (since beta 1):
added new HATS and BOT SWAG
added new base under attack hud notification
added new sound tracks
added new grades at stage end
added new selection group add/remove buttons
added sfx pitch on loot collect
added structure hit/damage sounds
added tons of localization text
added tool research effects
added twitch ui tooltips
added volume fade-in when spawning
added cave sparkle sounds
added drone hit/damage sounds
added enemy structure plug pull effects/sounds
adjusted balance for enemy spawning algorithms
adjusted chill mode to have infinite crystals
adjusted chill mode to be more chill
adjusted base damage up for upgraded frisbee
adjusted economy balance overall
adjusted ecto-battery to have more charge and price
adjusted enemy antibody smaller / weaker
adjusted enemy macaroon larger / stronger
adjusted fighter bot attack range
adjusted various drone sound volume levels
fixed 1-5 keypress shortcuts in main menu
fixed angular velocity on oculus throw object
fixed audio import settings all wav files
fixed chill mode game mode setting
fixed crystals not staying in compressor
fixed drone insert disk timing issues
fixed drones going to wrong tower
fixed enemies not dying when heart dies
fixed friend drone radio going off forever after dying
fixed heart spawning in cave area
fixed laser not hitting shield
fixed macaroon beak bending weirdly
fixed macaroon being interrupted by damage
fixed many sounds playing wrong / not playing issues
fixed occlusion issue on oculus
fixed oculus controllers in death sequence
fixed orb having no health bar
fixed player taking damage from physical collisions
fixed player unable to teleport after end sequence
fixed pulled object velocity handling issue
fixed slippy boy going invisible sometimes
fixed slippy spawning in various bad places
fixed tools being moved by physics collisions
fixed various audio popping issues
fixed various bubble gun stuck
fixed various crashes in orb enemy
fixed worker bot pathing for basic tasks
improve map/synth open/close overlap handling
improve slippy boy spawn area calculations
improved antibody attack movements
improved bubble gun haptics
improved confetti visuals
improved crystal / ectogrove icons on map
improved drift positioning for loot objects
improved enemy and bot travel motion
improved exit button ux/visuals
improved fog / color balance settings
improved hud marker range and size
improved macaroon aiming
improved map open/close speed
improved orb enemy attacks / movement
improved orb projectile visuals
improved orb/heart egg spawning timings
improved roller behaviour to focus buildings
improved transition from ship to scene
improved turret shot effects/visuals
improved tutorial icons
improved visuals
Source
Changelog.gg summarizes and formats this update. How we read updates.
