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Steam News15 March 20179y ago

Early Access - Build 44

COSMIC TRIP - BUILD 44 ♪ FRESH FROM THE LABS ♪ Today is a big change! We've added a whole new segment of map that pat has been working hard on for a very long time. Try it out in strategy mode.

Full notes

Full Cosmic Trip update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes11 additions17 changes1 removal
  • Maps
  • Gameplay
  • Balance
  • Fixes
  • Performance
  • UI and audio
added♪ FRESH FROM THE LABS ♪ Today is a big change! We've added a whole new segment of map that pat has been working hard on for a very long time. Try it out in strategy mode. This also marks a large change in strategy mode - the map is much larger now and you'll have to play a lot differently. Capture important nodes and hold them against them enemy. Use your crystals efficiently because they will run out. Don't let the enemy pressure you back too much, but keep your areas protected!
addedThe bubble slingshot wasn't working out as fun as we hoped. While slingshot aiming is a kind of fun mechanic, for the bubble it didn't really add any value. It's now a bit more simplified and less about single shots and more about just dropping a pile of bubbles to cover/protect an area. It should be easier to use as an off-hand weapon now, and be worthy of spending resources on upgrading. Bubbles now do damage when they burst, and they will burst over time if left alone. Finally we have health bars for drones, enemies and buildings. Sorry for the delay! We actually tried a bunch of styles that didn't work so we kept scrapping the idea, but it turned out okay this time. There's also a neat new damage flash effect. Enemies also now drop crystal and ectoplasm 'loot' pickups. We've added some path-finding to allow drones to travel across the node structure instead of in straight lines. Enemies will be using similar logic to travel across the map - it's a bit rough in this first version, we're still improving it so hold out for next patch. Please drop any feedback on strategy mode, it should play quite differently to earlier builds! PS: leaderboards will be wiped soon! Changelist:
addedadded new cave area
addedadded new bubble gun
addedadded crystal loot drops
addedadded new hit point display

Cosmic Trip changes

added♪ FRESH FROM THE LABS ♪ Today is a big change! We've added a whole new segment of map that pat has been working hard on for a very long time. Try it out in strategy mode. This also marks a large change in strategy mode - the map is much larger now and you'll have to play a lot differently. Capture important nodes and hold them against them enemy. Use your crystals efficiently because they will run out. Don't let the enemy pressure you back too much, but keep your areas protected!
addedThe bubble slingshot wasn't working out as fun as we hoped. While slingshot aiming is a kind of fun mechanic, for the bubble it didn't really add any value. It's now a bit more simplified and less about single shots and more about just dropping a pile of bubbles to cover/protect an area. It should be easier to use as an off-hand weapon now, and be worthy of spending resources on upgrading. Bubbles now do damage when they burst, and they will burst over time if left alone. Finally we have health bars for drones, enemies and buildings. Sorry for the delay! We actually tried a bunch of styles that didn't work so we kept scrapping the idea, but it turned out okay this time. There's also a neat new damage flash effect. Enemies also now drop crystal and ectoplasm 'loot' pickups. We've added some path-finding to allow drones to travel across the node structure instead of in straight lines. Enemies will be using similar logic to travel across the map - it's a bit rough in this first version, we're still improving it so hold out for next patch. Please drop any feedback on strategy mode, it should play quite differently to earlier builds! PS: leaderboards will be wiped soon! Changelist:
addedadded new cave area
addedadded new bubble gun
addedadded crystal loot drops

COSMIC TRIP - BUILD 44

♪ FRESH FROM THE LABS ♪ Today is a big change! We've added a whole new segment of map that pat has been working hard on for a very long time. Try it out in strategy mode. This also marks a large change in strategy mode - the map is much larger now and you'll have to play a lot differently. Capture important nodes and hold them against them enemy. Use your crystals efficiently because they will run out. Don't let the enemy pressure you back too much, but keep your areas protected!

The bubble slingshot wasn't working out as fun as we hoped. While slingshot aiming is a kind of fun mechanic, for the bubble it didn't really add any value. It's now a bit more simplified and less about single shots and more about just dropping a pile of bubbles to cover/protect an area. It should be easier to use as an off-hand weapon now, and be worthy of spending resources on upgrading. Bubbles now do damage when they burst, and they will burst over time if left alone. Finally we have health bars for drones, enemies and buildings. Sorry for the delay! We actually tried a bunch of styles that didn't work so we kept scrapping the idea, but it turned out okay this time. There's also a neat new damage flash effect. Enemies also now drop crystal and ectoplasm 'loot' pickups. We've added some path-finding to allow drones to travel across the node structure instead of in straight lines. Enemies will be using similar logic to travel across the map - it's a bit rough in this first version, we're still improving it so hold out for next patch. Please drop any feedback on strategy mode, it should play quite differently to earlier builds!

PS

leaderboards will be wiped soon!

Changelist

  • update to unity 5.5.2p2

  • added new cave area

  • added new bubble gun

  • added crystal loot drops

  • added new hit point display

  • added new damage flash effects

  • added path highlights on map

  • added new pathfinding

  • added support for teleport by touch+trigger

  • added loot drop config per enemy type

  • changed bubble to auto-pop after time

  • changed bubble to damage on pop

  • changed crystals to not regen anymore in wave mode

  • changed economy balance overall

  • changed spawn points to edges of map

  • fixed battle bots orbit in confined spaces

  • fixed friend bot eye in spaceship

  • fixed harvest beam getting stuck

  • fixed macaroon bullets when macaroon get hit

  • fixed rare crash in coroutines

  • fixed some missing audio cues

  • fixed teleporters becoming non-interactable

  • fixed various collider issues

  • improved drone local movement

  • improved ectoplant collision

  • improved enemy building placements

  • improved enemy local movement

  • improved enemy spawn effect

  • improved fog visual settings

  • improved friend drone physics

  • improved graphics in waterfall stage

  • improved various haptics

  • increased crystal patch resource

  • increased fabricator build speed

  • increased worker mining speed

  • removed dual wield research requirement

Report bugs or chat about the game here: FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/ Trello: https://trello.com/b/GZIV31BZ/cosmic-trip Discord: https://discord.gg/013jLi10e03zz346o Stay funky!

Source

Steam News / 15 March 2017

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