Full notes
Full Cosmic Trip update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- Fixes
- Performance
- UI and audio
Cosmic Trip changes
COSMIC TRIP - BUILD 44
♪ FRESH FROM THE LABS ♪ Today is a big change! We've added a whole new segment of map that pat has been working hard on for a very long time. Try it out in strategy mode. This also marks a large change in strategy mode - the map is much larger now and you'll have to play a lot differently. Capture important nodes and hold them against them enemy. Use your crystals efficiently because they will run out. Don't let the enemy pressure you back too much, but keep your areas protected!
The bubble slingshot wasn't working out as fun as we hoped. While slingshot aiming is a kind of fun mechanic, for the bubble it didn't really add any value. It's now a bit more simplified and less about single shots and more about just dropping a pile of bubbles to cover/protect an area. It should be easier to use as an off-hand weapon now, and be worthy of spending resources on upgrading. Bubbles now do damage when they burst, and they will burst over time if left alone. Finally we have health bars for drones, enemies and buildings. Sorry for the delay! We actually tried a bunch of styles that didn't work so we kept scrapping the idea, but it turned out okay this time. There's also a neat new damage flash effect. Enemies also now drop crystal and ectoplasm 'loot' pickups. We've added some path-finding to allow drones to travel across the node structure instead of in straight lines. Enemies will be using similar logic to travel across the map - it's a bit rough in this first version, we're still improving it so hold out for next patch. Please drop any feedback on strategy mode, it should play quite differently to earlier builds!
PS
leaderboards will be wiped soon!
Changelist
update to unity 5.5.2p2
added new cave area
added new bubble gun
added crystal loot drops
added new hit point display
added new damage flash effects
added path highlights on map
added new pathfinding
added support for teleport by touch+trigger
added loot drop config per enemy type
changed bubble to auto-pop after time
changed bubble to damage on pop
changed crystals to not regen anymore in wave mode
changed economy balance overall
changed spawn points to edges of map
fixed battle bots orbit in confined spaces
fixed friend bot eye in spaceship
fixed harvest beam getting stuck
fixed macaroon bullets when macaroon get hit
fixed rare crash in coroutines
fixed some missing audio cues
fixed teleporters becoming non-interactable
fixed various collider issues
improved drone local movement
improved ectoplant collision
improved enemy building placements
improved enemy local movement
improved enemy spawn effect
improved fog visual settings
improved friend drone physics
improved graphics in waterfall stage
improved various haptics
increased crystal patch resource
increased fabricator build speed
increased worker mining speed
removed dual wield research requirement
Report bugs or chat about the game here: FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/ Trello: https://trello.com/b/GZIV31BZ/cosmic-trip Discord: https://discord.gg/013jLi10e03zz346o Stay funky!
Source
Changelog.gg summarizes and formats this update. How we read updates.