Full notes
Full Cosmic roads update
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What changed
- Gameplay
- Events
Cosmic roads changes
I wish to address the recent changes to Unity's new pricing model, which now require developers to pay per install, which will retroactively applies to all games ever made with Unity starting January 2024. This decision has huge implications for me and many others in the industry.
Sure, the pricing at the moment might be justifiable to some but for me anything that has been "Made with Unity" has pretty much become liability at this point. If I continue to move forward with Unity, my business will be on assumptions and not precise cost calculations.
Also Unity wants to retroactively apply their new terms of service which fundamentally breaks my trust, goodwill and faith in Unity as a company. I have been using Unity for 7 years, there was a level of trust between developers and Unity. This abrupt shift not only breaks that trust but also creates huge uncertainty. There is currently nothing stopping Unity from imposing further changes in the near future. This uncertainty introduces a significant financial risk and unpredictability for all Unity developers.
Having said that, I am considering to port "Cosmic Roads" to other game engine, it is really unfortunate because without this fiasco, the release could have been around November 2023.
In that regard, I will apologise to players who are eager to give "Cosmic roads" a go. As the recent event will certainly push the release a bit far, how far? At this point in time, I don't know.
But I am 100% committed to the development and thinks this is just a minor setback in the development cycle. Motivation is all time high and I will deliver "Cosmic Roads" with the highest quality as I possibly can. In the meantime, I would urge players to just be patient with me.
Regards, Team Cosmic roads.
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