Full notes
Full Cosmic Ray update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Cosmic Ray changes
Build 20 is now live and includes the following:
New enemy type!
Insanely creative working name: "space blob". These guys build up energy as you shoot them, which charges up their deflection attack. Eventually they totally discharge and "rest" for a while.
Other changes
Enemy ship fire patterns: rather than firing continuously, there are now gaps. This makes evasion a little bit easier/predictable.
New main laser SFX: less "piercing" sound, with some variations (you can still toggle between other SFX using up/down on keyboard or D-pad, but there is no variation in these).
Fire rate limit: previously it was possible to spam the fire button (i.e. using a macro) to exceed the intended repeat rate.
Source
Changelog.gg summarizes and formats this update. How we read updates.
