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Steam News27 April 20197y ago

Build 20

Build 20 is now live and includes the following: New enemy type! Insanely creative working name: "space blob". These guys build up energy as you shoot them, which charges up their deflection attack.

Full notes

Full Cosmic Ray update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • UI and audio
addedOther changesNew main laser SFX: less "piercing" sound, with some variations (you can still toggle between other SFX using up/down on keyboard or D-pad, but there is no variation in these).
changedOther changesFire rate limit: previously it was possible to spam the fire button (i.e. using a macro) to exceed the intended repeat rate.

Cosmic Ray changes

addedNew main laser SFX: less "piercing" sound, with some variations (you can still toggle between other SFX using up/down on keyboard or D-pad, but there is no variation in these).
changedFire rate limit: previously it was possible to spam the fire button (i.e. using a macro) to exceed the intended repeat rate.

Build 20 is now live and includes the following:

New enemy type!

Insanely creative working name: "space blob". These guys build up energy as you shoot them, which charges up their deflection attack. Eventually they totally discharge and "rest" for a while.

Other changes

  • Enemy ship fire patterns: rather than firing continuously, there are now gaps. This makes evasion a little bit easier/predictable.

  • New main laser SFX: less "piercing" sound, with some variations (you can still toggle between other SFX using up/down on keyboard or D-pad, but there is no variation in these).

  • Fire rate limit: previously it was possible to spam the fire button (i.e. using a macro) to exceed the intended repeat rate.

Source

Steam News / 27 April 2019

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