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Steam News15 August 20223y ago

DEVLOG #3

Greetings! In this devlog we'd like to talk about a pretty big gameplay update when playing as a possessed. Old and slow attack ːsteamthumbsdownː New fast and beautiful ːsteamthumbsupː We got rid of damage on touch.

Full notes

Full Corsair`s Madness update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • Gameplay
  • Balance
  • Maps
changedGreetings!In this devlog we'd like to talk about a pretty big gameplay update when playing as a possessed.
addedGreetings!New fast and beautiful ːsteamthumbsupː
changedWe got rid of damage on touch .The gameplay felt clunky. Since the game has the ability to move around a little when you hit it, sometimes you could accidentally bump into an opponent and take damage. Now in these sections of the game, damage will only come from enemies' weapons.
changedWe got rid of damage on touch .This may be in contrast to the gameplay for the human-shaped character, where the damage on touch is left unchanged, but in the initial stages of the game there will be a story tutorial. There, these differences will be explained story-wise and shown through gameplay.
changedWe also increased the attack speed of the hero and introduced finishing moves .They will need to be unlocked in the store for Dark Essence currency.

Greetings!

In this devlog we'd like to talk about a pretty big gameplay update when playing as a possessed.

Old and slow attack ːsteamthumbsdownː

New fast and beautiful ːsteamthumbsupː

We got rid of damage on touch.

The gameplay felt clunky. Since the game has the ability to move around a little when you hit it, sometimes you could accidentally bump into an opponent and take damage. Now in these sections of the game, damage will only come from enemies' weapons.

This may be in contrast to the gameplay for the human-shaped character, where the damage on touch is left unchanged, but in the initial stages of the game there will be a story tutorial. There, these differences will be explained story-wise and shown through gameplay.

We also increased the attack speed of the hero and introduced finishing moves.

They will need to be unlocked in the store for Dark Essence currency.

A rating system has also been added

If the player will alternate finishing blows with special abilities - the rating will increase. Depending on your rating, you will receive a different amount of Dark Essence when killing enemies.

That's all for now. Thank you so much for staying with us! See you around!

Source

Steam News / 15 August 2022

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