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Full Corruption of Champions II update
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What changed
- Gameplay
- Balance
- Events
Corruption of Champions II changes
It’s that most motherly time of the year once again, and it's pretty stuffed already! Clementine, Evelyn, and Genova all have new pregnancy expansions, and there's some more on the way soon -- including a couple planned to be dropping a little later, with the launch of the next settlement you'll be visiting: Tychris.
So, without further ado:
0.8.35 Patch Notes:
Mayternity Begins!
Dragon Evelyn can now impregnate a PC that has a fertile cunt! The pregnancy is triggered by first completing the questline of the Tiran paladin that comes looking for Evelyn, Alice. Once the player has completed this in full, as long as they have a vagina and are not currently pregnant, the pregnancy lead-in will appear next time they visit Dragon Evelyn’s lair.
The pregnancy is also repeatable! Every sex scene that involves vaginal has a chance to randomly knock the player up, but there is also a new scene being added to guarantee being knocked up: [Breed Me], under the [Tribute] menu.
This, of course, comes with a new type of PC pregnancy for dragonlings.
New CG: Dragon!Eve plowing a pregnant PC
Clementine the sheepgirl can now be impregnated! After having sexed the sheep four times, you’ll trigger a conversation that brings your relationship to the next level — if you say yes, that is. Once you’re committed lovers, there’ll be a new [Future Plans] talk option that unlocks a little family planning.
It's the year of the horse, so of course we had to feature a new mare pregnancy this year. It's time to stoke the flames of the centaur village's most stacked of matrons, Genova! (by Gardeford)
Genova's expansion is triggered by accepting the invitation to the centaur orgy at least once, and then approaching her for some solo fun. She's got several new scenes, and appropriate ones have a chance to knock her up -- though be warned, you'll want a quite high Virility (40+) for a chance to plant your seed in these old fields!
The Coastlands Continue Expanding
Plus new art and a few other scenes, tweaks, and new art!
- New Coastlands EncounterFortuna, a new harpy with a keen eye for shiny things.
Maidensbane has a new [Sic Brint] scene.
All of Maidensbane's reward items except the Thundergem are now in and ready to go!
Elyon has a new scene: Get Ridden!
New Dream: Kas punishes you for knocking up Aileh (requires you have done this; one time only because it is a CHONKY dream at like 19 pages)!
Renia, the demon centaur alchemist from the Siege of Khor’minos now properly drops her wand. If you already finished the dungeon, it should get added to your inventory.
The new Stone Titan area boss in the Coastlands now has his Sturdy perk working correctly.
You can no longer yoink the Succubus Blackguard’s bespoke Ultimate power.
New Busts: Clementine, Fortuna
- Replaced BustMeridyx's old bust has been replaced by a new one by Moira.
Gameplay Balance Adjustments
After a few recent playthroughs of the early game building saves up to playtest The Siege of Khor’minos and the Coastlands, I couldn’t help but want to do a little tinkering, adding a few new items and powers to cover what felt like gaps in the early hours of the campaign. That, and designing a bunch of new items for the upcoming settlement of Tychris, has lead me down a rabbit hole of not being quite happy with the balance of a bunch of other items; we’ve ended up with a fairly substantial itemization rebalance, and tweaking some perks as well, to make more characters and loadouts viable. A lot of these changes should make less-used items more competitive, or rein in ones that’ve been squashing their competition for too long.
The White Mage’s 1st level perk, Healer’s Hands, has been given a second effect: while wearing Heavy armor, each time you cast a Spell power you gain a surge of Threat, scaling based on your Toughness. This, combined with more recent perks and powers, should enable White Mages to more comfortably fulfil the paladin class fantasy.
New Items, sold by Ogrish, Ivris, and Leorah: Executioner’s Blade, a big two-handed blade; an Iron Band, a physically-oriented ring; a Signet Ring for Charmers; Jassiran Oils, which raise Sexiness for an encounter; and Blessed Water, which increases Ward and Accuracy for an encounter.
New powers sold by Tetsuya: Gloaming Smite and Vengeful Flame.
A large number of items throughout the game have received balance adjustments. Changes include:
Dagger damage increased
Flaming daggers are now catalysts
Francisca damage increased, CritChance decreased
Mace damage increased, CritChance decreased
Spear accuracy increased
Pike accuracy increased
Straight Pike damage increased
Swift Sword now reduces your health and armor
Storm Glaive damage and accuracy increased
Jassiran Glaive sexiness and evasion increased
Polar Edge and Rimescore damage and evasion increased
Heart’s Edge spellpower removed. She’s just a little too good for every build as she is.
Quarterstaff, Spiral Staff, Bladed Staff, Cait’s Staff, and War staff damage increased. Please remember a staff’s damage is just from conking someone on the head with it, so don’t expect all your spells to hit harder now! Still, they should be more viable as actual weapons now.
Mushroom Staff damage decreased, and changed to be a melee weapon in keeping with other staves
Control Rod spell penetration decreased
Fire Rod spellpower and accuracy increased
Metal Rod spell penetration increased
Girthy Rod damage increased
Rosebloom Shield has gained increased Temptation and lost its malus to your Mental Resistance
Tower Shield grants more armor
The new Pierce Through perk now gives overpenetration damage if your attack’s Pen exceeds the target’s Armor.
Overpenetration (from the new level 9 perks) has been adjusted to be less nuclear at high Penetration values, down to 1% per point of overpen. (You’re going to be very happy about this when some future bosses come around, I suspect!)
The new Attrition Expert perk now also gives +50 Critical Power.
And I think that's about it for this patch!
Speaking of Tychris, I’ve just passed the 200 page on my core document (that is, not including all the stuff other writers have in the pipe for the settlement). Most of that’s been spent on weaving the town’s plotline about a cursed princess in need of a Champion to break a most lascivious spell (with sex — there’s a lot of royal cheek clapping), but I’m digging my teeth into the second of the sexable NPCs I’ll be writing for the area: a former archmage who’s had her magic ripped away by the Order Astrida — Nareva’s spell-eating godsworn — and now lives as a bound thrall of the serpent’s temple. Tychris might be the beating heart of magic scholarship in the Frost Marches, but they take a very dim view of sorcerers that abuse their power. Nareva’s cinder-scaled paladins have just the thing for evil witches, though: no more magic, no more problems!
It's been a lot of fun so far, and I can't wait to share it with you all!
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