Full notes
Full Corrupted update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- UI and audio
- Balance
Thanks for trying out the Corrupted Demo during Steam Next Fest last week. We heard your feedback as well as the issues you encountered and did our best to fix them in this update.
Hopefully you will have a more engaging experience this time around. As we continue to work on the full version of our game, we will release updates for the demo from time to time. Make sure to let us know your overall thoughts and opinions regarding the future of Corrupted!
Thank you!
WAG Team
Discord
Patch Notes
Fixed the "Unscathed" achievement. Fixed the issue of crosshair multiplying on screen. Fixed the issue of the item insert widget not closing after appearing. Fixed the issue of enemies getting stuck in the walls after grabbing the player. Fixed the audio options. SFX, Music, Dialogue options now work as intended.
Increased magnum's firepower. Increased the threshold for the "turn in place" animation. Increased player acceleration. Removed the movement delay. The controls are now more responsive. Improved screen effects for taking damage and healing. Added the option to turn off screen effects completely. Added the mouse sensitivity option. Added sound effects to several interactable objects such as safe and fuse box. Added a dynamic player HUD with a health bar, stamina bar and the ammo counter. Enemies now get stunned for a brief period after grabbing the player. Various fixes and performance improvements.
Source
Changelog.gg summarizes and formats this update. How we read updates.
