Full notes
Full Corridor VR update
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What changed
- Performance
- Gameplay
- Balance
- Fixes
Corridor VR changes
V1.1 Stability and Tacos Update!
A month after launch and we've noted some bugs and made some improvements! The full change log is as follows:
Added tacos that can be eaten by players (request by Reddit user ChrizTaylor)
Tweaked platforming difficulty by making the player have a higher air movement speed and applying a very small momentum boost when first jumping (feedback from X user @JayRyan909)
No longer force the player to drop grabbable when they've collided with wall traps (this was just more annoying than difficult)
Fixed entity interaction rooms to display correct responses
Fixed mirrored cubes to have their physics enabled when on the opposite side
Fixed final portal sometimes not unlocking correctly
Fixed jumping tutorial from playing even if they player has already cleared that room (so they obviously don't need to know how to jump)
Fixed subtitles not correctly splitting up
Thanks for your support as we continue to work on improvements!
Source
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