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Steam News15 June 202616d ago

Patch 0.1.3

Hey guys! With this update we are adding the new insanity system, where some actions will increase your insanity, and at a higher level you might suffer some memory loss and wake up in places you would prefer to avoid.

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Hey guys!

What changed

0 fixes5 additions2 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
addedWith this update we are adding the new insanity system, where some actions will increase your insanity, and at a higher level you might suffer some memory loss and wake up in places you would prefer to avoid. Of course there's a way to "heal" your insanity by speaking with the "Wizard". However being insane might not be so bad, as it also increases your damage. Besides this we've decided to make the demo pace a bit faster, so some things will be available from the start. For example, you will have 3 Ability Points from the beginning, so you can buy some boosts at the Altar right away, and all types of enemies will appear in the sewers.
addedADDITIONAL CONTENTAdded new insanity system Actions like killing/butchering humans, corrupting head and making deliveries increase insanity by 1 Insanity can be cleansed by interacting with NPC Wizard At insanity > 10, player gets 2 additional effects Increased damage (scaling with insanity level) Chances to pass out and wake up in the sewers (chance increased with insanity level)
addedADDITIONAL CONTENTAdded new NPC: Wizard
changedADDITIONAL CONTENTIMPROVEMENTS
addedADDITIONAL CONTENTDemo improvements Every type of mutant is spawning from the beginning of the game (no need to increase corruption level) All abilities are available after first delivery (no need to increase corruption level) Player starts on level 3 (player starts with 3 Ability Points) Shed upgrades unlocked right away
addedADDITIONAL CONTENTAdded sound cue when adding body parts to blender

With this update we are adding the new insanity system, where some actions will increase your insanity, and at a higher level you might suffer some memory loss and wake up in places you would prefer to avoid. Of course there's a way to "heal" your insanity by speaking with the "Wizard". However being insane might not be so bad, as it also increases your damage. Besides this we've decided to make the demo pace a bit faster, so some things will be available from the start. For example, you will have 3 Ability Points from the beginning, so you can buy some boosts at the Altar right away, and all types of enemies will appear in the sewers.

ADDITIONAL CONTENT

  • Added new insanity system

    • Actions like killing/butchering humans, corrupting head and making deliveries increase insanity by 1

    • Insanity can be cleansed by interacting with NPC Wizard

    • At insanity > 10, player gets 2 additional effects

      • Increased damage (scaling with insanity level)

      • Chances to pass out and wake up in the sewers (chance increased with insanity level)

  • Added new NPC: Wizard

IMPROVEMENTS

  • Demo improvements

    • Every type of mutant is spawning from the beginning of the game (no need to increase corruption level)

    • All abilities are available after first delivery (no need to increase corruption level)

    • Player starts on level 3 (player starts with 3 Ability Points)

    • Shed upgrades unlocked right away

BUG FIXES

  • Siren song now plays properly

  • Added sound cue when adding body parts to blender

  • José's interacting widget now displays properly

Thanks for your support,

Spookly Team

Source

Steam News / 15 June 2026

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