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Steam News18 June 20251y ago

Patch Notes 1.3.8

We’re excited to roll out update 1.3.8 for Coromon on Steam, featuring several quality-of-life improvements, balance changes, and stylish new skins for both your Coromon and character.

Full notes

Full Coromon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix15 additions20 changes6 removals
  • Store
  • Gameplay
  • Maps
  • Balance
addedWe’re excited to roll out update 1.3.8 for Coromon on Steam, featuring several quality-of-life improvements, balance changes, and stylish new skins for both your Coromon and character.
changedGame UpdatesEscape Flashes are available in shops after reaching Donar Island
changedGame UpdatesXP Chips become available in shops upon arriving at Ixqun
changedGame UpdatesThe Rebirth Trait will now be activated on higher difficulty modes (limited to one time)
fixedGame UpdatesFixed an issue with a spawn point in the Mescher Realm
removedGame UpdatesSkill Flashes can no longer be sold
Detonate : power130135Detonate : power increased, buffpower increased from 130 to 135 and accuracy8590power increased from 130 to 135 and accuracy increased, buffMud Ball : power5075Mud Ball : power increased, buffMud Ball : power increased from 50 to 75, SP cost46Mud Ball : power increased from 50 to 75, SP cost increased, buff

We’re excited to roll out update 1.3.8 for Coromon on Steam, featuring several quality-of-life improvements, balance changes, and stylish new skins for both your Coromon and character.

Game Updates

  • Scorching Sands now always triggers a heatwave during battle

  • Escape Flashes are available in shops after reaching Donar Island

  • XP Chips become available in shops upon arriving at Ixqun

  • The Rebirth Trait will now be activated on higher difficulty modes (limited to one time)

  • Fixed an issue with a spawn point in the Mescher Realm

  • Skill Flashes can no longer be sold

  • Using the LuxBoard now contributes to your step count

  • Various minor bug fixes and general improvements

Style Shop Updates

For your Coromon

  • Plasma Lumon: crackling with high-voltage flair

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  • Koi Flowish: elegant, aquatic, and serene

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  • Swamp Ruptius & Swamp Mooby: mud-soaked and menacing

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For your character

  • Spinner-inspired outfits to match your Coromon-catching passion

  • The Chalchiu outfit adds a splash of elemental finesse

  • New Visor and Fancy Glasses styles

Balance Updates

Stat Adjustments

  • Tinshel , Sanscale , and Seraphace linesbase stats improved

Trait Availability Changes

  • Moffel line can now get Motivated instead of Escapist

  • Kyreptil line: now eligible for Good Aim

  • Swurmy line: no longer compatible with Inner Fire

  • Seraphace line: now eligible for Creeping Stare

  • Ruptius line: can now get Fully Rested

  • Houndos line: can now gain Sharp Claws

  • Shimshell line: can now gain Fast Metabolism

  • Sanscale line: can now gain Escapist

  • Armado line: can now gain Caffeinated instead of Thick Skin

  • Taddle line: can now gain Gourmand

  • Droople line: can now gain Water Cooled instead of Gourmand

Skill Learnset Changes

  • Taddle line: now learns Empowering Grounds and Splatter, but doesn’t learn Splash anymore

  • Purrgy line: now learns Bewitch

  • Ruptius line: now learns Side Swap and Inversal

  • Sanscale line: now learns Illusion Burst

  • Tinshel line: now learns Ignore Pain and Backstab

  • Lumon line: now learns Spark Disc

  • Droople line: now learns Upshift

  • Moffel line: now learns Mud Ball

  • Seraphace line: now learns Horror Mask

  • Lunarwulf line: now learns Frantic Mask

Skill Flash Access

  • Frantic Masknow available to Lumon, Lemobi, Moffel, Pyrochick, Buzzlet, and Silquill lines
  • Horror Masknow available to Purrgy and Droople lines
  • Power Napnow available to Decibite and Cubzero lines
  • Zen Cure: now exclusive to Slitherpin, Lumon, Buzzlet, and Nibblegar lines, still naturally learned by Flowish line

  • Rubber Web: now exclusive to Fiddly, Mino, Lunarpup, Silquill, and Arcta lines

  • Spectral Lattice: now exclusive to Houndos, Lunarpup, Silquill, and Arcta lines

  • Splash: now exclusive to the Swampa and Fiddly line, still naturally learned by the Cubzero line

  • Ninja Stance: nog longer learned by Decibite line

  • Moffel and Decibite lines: no longer learn Reconstruct

  • Toxic Cloudnow available to Kyreptil line, but no longer to Droople line

Trait Updates

  • Motivatedupdated stat decreases when enhanced
  • Fast Metabolism / Fast Metabolism+: now increase Sp. Atk by 1 stage (was 2)

  • Soul Eater: now boosts based on the user’s highest stat instead of opponent’s

  • Glacial Affinity / +: damage boost capped at 20% / 30%

  • Conductor, Flare Intake, and Inner Fire: now apply 25% damage reduction in their base Trait

  • Tough Feet: now blocks all entry hazard effects (not just damaging ones)

  • Tough Feet + / ++: now recover 10% / 20% SP, but no longer remove hazards

  • Brave Trait: no longer affected by Menacing Trait or Scary Vision Skill

  • Escapist++: now boosts Speed and Accuracy by 1 stage (was Speed +2)

  • Disrupting Aura / + /++: now depletes 5 / 7 / 7 SP instead of 2 / 5 / 5

  • Fully Rested + /++: now reduces 50 / 60% instead of 60 / 75% damage

  • Thick Skin++: now blocks Cut damage instead of Poison

Skill Updates

  • Detonatepower increased from 130 to 135 and accuracy from 85 to 90
  • Frantic Mask: no longer always goes last

  • Mud Ballpower increased from 50 to 75, SP cost increased from 4 to 6
  • Ghastly Nap: now lowers Evasion instead of Accuracy

  • Horror Maskhealth cost decreased from 25% to 15%
  • Frigid Barrier: now always goes first

  • Cloud Burst: now lowers Evasion instead of Accuracy

  • Cloud Burstpower increased to 55, accuracy increased to 100
  • Power Nap: now applies Curse instead of Drowsy

  • Frost Feathers: now does physical damage and makes contact

  • Shared Fate and Final Gift now fail when used consecutively

  • Iceberg Sweep now always goes last

Source

Steam News / 18 June 2025

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