We’ve been hard at work improving the game, fixing bugs, and asking extremely important questions like: “What if the player could eat a lobster at 3 AM?” Anyway, here’s what’s new.
In this update7
Full notes
Full Corner Shop: NightShift update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix4 additions2 changes0 removals
Gameplay
UI and audio
Store
Performance
addedWe’ve been hard at work improving the game, fixing bugs, and asking extremely important questions like: “What if the player could eat a lobster at 3 AM?” Anyway, here’s what’s new.
addedMore Interactive Objects (Because we can hehehe)You can now take a smoke break during your shift. HR does not approve, but HR is not here at night. You can also eat a lobster . No explanation. Just l o b s t e r.
addedMore CutscenesWe added more cutscenes to improve storytelling, pacing, and to occasionally stop you from playing the game so something weird can happen in front of you.
changedAudio & Music Improvements (Now approx. 12% creepier)Sound effects and music have been optimized, polished, and lovingly overthought. The shop music has been updated to sound even more like a place that should not be open at this hour .
addedFuse Boxes Got a Glow-UpFuse boxes now look better, scarier, and more fuse-box-shaped than ever before. We also added more crates , and -let me hold your hands- different kinds of crates . Big crates. Small crates. Suspicious crates. All crates!
changedApartment Furniture Visual UpdateYour apartment furniture has been refreshed. It now better reflects the emotional state of someone who works night shifts at a corner shop and keeps seeing things. And a little bit of you, of course~
Corner Shop: NightShift changes
addedWe’ve been hard at work improving the game, fixing bugs, and asking extremely important questions like: “What if the player could eat a lobster at 3 AM?” Anyway, here’s what’s new.
addedYou can now take a smoke break during your shift. HR does not approve, but HR is not here at night. You can also eat a lobster . No explanation. Just l o b s t e r.
addedWe added more cutscenes to improve storytelling, pacing, and to occasionally stop you from playing the game so something weird can happen in front of you.
changedSound effects and music have been optimized, polished, and lovingly overthought. The shop music has been updated to sound even more like a place that should not be open at this hour .
addedFuse boxes now look better, scarier, and more fuse-box-shaped than ever before. We also added more crates , and -let me hold your hands- different kinds of crates . Big crates. Small crates. Suspicious crates. All crates!
We’ve been hard at work improving the game, fixing bugs, and asking extremely important questions like: “What if the player could eat a lobster at 3 AM?” Anyway, here’s what’s new.
More Interactive Objects (Because we can hehehe)
You can now take a smoke break during your shift. HR does not approve, but HR is not here at night. You can also eat a lobster. No explanation. Just l o b s t e r.
More Cutscenes
We added more cutscenes to improve storytelling, pacing, and to occasionally stop you from playing the game so something weird can happen in front of you.
Audio & Music Improvements (Now approx. 12% creepier)
Sound effects and music have been optimized, polished, and lovingly overthought. The shop music has been updated to sound even more like a place that should not be open at this hour.
Fuse Boxes Got a Glow-Up
Fuse boxes now look better, scarier, and more fuse-box-shaped than ever before. We also added more crates, and -let me hold your hands- different kinds of crates. Big crates. Small crates. Suspicious crates. All crates!
Monster Visual Update (make them feel pwetty)
The monsters have received visual upgrades. They are now:
clearer
scarier
slightly more confident in themselves
Please be kind to them.
Apartment Furniture Visual Update
Your apartment furniture has been refreshed. It now better reflects the emotional state of someone who works night shifts at a corner shop and keeps seeing things. And a little bit of you, of course~
Optimization & Bug Fixing (The Responsible Part)
We fixed bugs. We optimized performance. Some bugs escaped. We’re hunting them. All of us. I promise.