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Steam News25 June 20269d ago

Update- v0.0.25

Hey everyone, here’s the changelog for version 0.0.25 Gameplay & Balance Reduced interruptions when skipping days “Simulate Days” now only stops for important decisions.

Full notes

Full Corner King: Boxing Tycoon update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone, here’s the changelog for version 0.0.25

What changed

1 fix8 additions12 changes2 removals
  • Balance
  • Gameplay
  • UI and audio
changedGameplay & BalanceReduced interruptions when skipping days
removedGameplay & Balance“Simulate Days” now only stops for important decisions. Soft relationship and fighter messages stay in the inbox and no longer interrupt time skipping.
changedGameplay & BalanceRelationship messages are less frequent
changedGameplay & BalanceAmbient fighter/trainer conversations now happen much less often. Generic “I need attention” style messages were heavily reduced.
changedGameplay & BalanceUnderground start adjusted
changedGameplay & BalanceThe hardest start is now leaner:

Corner King: Boxing Tycoon changes

changedReduced interruptions when skipping days
removed“Simulate Days” now only stops for important decisions. Soft relationship and fighter messages stay in the inbox and no longer interrupt time skipping.
changedRelationship messages are less frequent
changedAmbient fighter/trainer conversations now happen much less often. Generic “I need attention” style messages were heavily reduced.
changedUnderground start adjusted

Gameplay & Balance

  • Reduced interruptions when skipping days

  • “Simulate Days” now only stops for important decisions. Soft relationship and fighter messages stay in the inbox and no longer interrupt time skipping.

  • Relationship messages are less frequent

  • Ambient fighter/trainer conversations now happen much less often. Generic “I need attention” style messages were heavily reduced.

  • Underground start adjusted

  • The hardest start is now leaner:

  • 2 starter fighters instead of 3

  • 1 trainer instead of 2

  • This should make early cash drain feel fairer and easier to manage.

  • More chances for multiple player fighters on events

  • Matchmaking no longer prioritizes only one player fighter per event. Multiple fighters from your gym can now receive fight offers on the same card more reliably.

Training & Fatigue

  • New training focus: Recovery

  • Fighters can now be set to a dedicated Recovery focus. This is the intended way to reduce fatigue instead of removing trainer assignments.

  • Fatigue system cleanup

  • Fatigue now syncs more consistently between training, the UI, and AI systems. Normal training creates slightly less fatigue, and Recovery reduces fatigue more strongly. Several checks were fixed that treated fatigue as 0–1 instead of 0–100.

Settings / Display

  • Resolution is now locked to 1920×1080 for the time being. Lower resolution options were removed because they could break parts of the UI. Old saved resolution values are automatically reset to 1920×1080.

  • Settings screen improved

  • The Settings screen can now scroll. Reset, Save, and Back controls are easier to reach.

Editor Mode

  • Fighter stats can now be edited directly from the fighter profile in Editor Mode. The fighter name field was also polished.

  • Fighter age editing

  • Fighter age can now be changed in Editor Mode.

  • Gym profile editing

  • Player gym profile data can now be edited in Editor Mode.

  • Organization renaming

  • Organizations can now be renamed in Editor Mode.

Misc

  • Various smaller UI, backend, and stability improvements.

Source

Steam News / 25 June 2026

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