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Steam News26 September 20259mo ago

Demo 2.0

A week ago I released the first Steam demo of Coreward, version 1.0, and today I'm happy to announce v2.0!

Full notes

Full Coreward update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions5 changes0 removals
  • Balance
  • Gameplay
  • Compatibility
  • UI and audio
  • Performance
addedA week ago I released the first Steam demo of Coreward, version 1.0, and today I'm happy to announce v2.0! It fixes some of the main pain points (like the lack of a main menu, I don't know what I was thinking), adds some interesting features, and includes some balance adjustments.
changedFor those of you that played the initial itch.io version, here's what's changed:
addedNew kinds of enemies.
addedNew quests, improvements on existing quests
changedExperimental controller support
changedSpanish localization (should follow your system's locale)

A week ago I released the first Steam demo of Coreward, version 1.0, and today I'm happy to announce v2.0! It fixes some of the main pain points (like the lack of a main menu, I don't know what I was thinking), adds some interesting features, and includes some balance adjustments.

For those of you that played the initial itch.io version, here's what's changed:

* New kinds of enemies.

* New quests, improvements on existing quests

* Level selector and no level-blocked upgrades

* Experimental controller support

* Video settings (you can lower the graphics quality and disable the CRT effect)

* Spanish localization (should follow your system's locale)

* Many, many balance changes

* Vastly improved performance

Now to work on demo 3.0, which will be released during Steam's Next Fest on next October 13th. It will stay until the release of the full game, and will include even more new stuff :-)

Source

Steam News / 26 September 2025

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