Full notes
Full CorePiercer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
We like this game very much and will continue to be updated. We already have a plan for the second chapter. The second chapter is expected to enter the era of electric trains with a whole new stratum. Please look forward to and support us. This update has a lot of content, so it took a long time. The update details are as follows:
In this version, we mainly added a train dispatching field, where players can adjust and configure the number and types of train cars, and can view the entire train. The total number of train cars can exceed 1,000 without an upper limit. However, the total weight of the train carriage will affect fuel consumption and increase the consumption of refrigerant.
Added 5 kinds of freight train cars, one kind of mobile refinery train cars. The refinery carriage can directly convert the dug crude oil into train fuel through the program, so that the train can extend the distance of movement. If you run out of oil, use the refinery train carriage!
The depth of the stratum content has been increased by 15km, and a new type of rift stratum has been added. In the rift valley, trains must follow the slope to climb up, but they can freely dig down.
There is a new magnetite mineral in the rift valley, and the corresponding rough mineral stone, which has a higher health value and corresponding mining tasks.
A new NPC appearance is adopted, and the dialogue interface has a clearer facial face.
Source
Changelog.gg summarizes and formats this update. How we read updates.
