Full notes
Full Corelith update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
Corelith changes
We've received requests for a way to save mid-run and continue later, so this update adds exactly that. To keep the tension intact, a save can only be loaded once and cannot be made during battle.
So next time something comes up — feel free to step away for a bit!
New Features
Added mid-run saving
Use "Save and Quit" in the pause menu to save your adventure, then resume it with "Continue" on the title screen.
Cannot be used during battle.
Improvements
Hovering over the wave timer now shows an explanation of how waves and bonus rewards work
Adjusted the pause menu position
Bug Fixes
Fixed visible seams in the tilemap and HP bar
Source
Changelog.gg summarizes and formats this update. How we read updates.
