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Steam News26 October 20241y ago

Major Update: Upgrade System Rework

Hello everyone! We’ve just revamped the in-session upgrade system. Here’s what’s new: Character Level-Up Removed: Leveling up characters is no longer part of the system.

Full notes

Full Coreless: Prologue update

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Repeated intro

Hello everyone! We’ve just revamped the in-session upgrade system. Here’s what’s new:

What changed

0 fixes3 additions6 changes2 removals
  • Gameplay
  • UI and audio
  • Balance
  • Store
  • Events
addedHello everyone! We’ve just revamped the in-session upgrade system. Here’s what’s new:
removedCharacter Level-Up Removed: Leveling up characters is no longer part of the system.
changedEnhanced Spec Upgrades: Spec Upgrades are now significantly improved to support a more rewarding, role-specific playstyle. Each character’s abilities will feel more effective and synergize better with each other and other game elements.
changedAbility Overhaul: To complement the Spec Upgrade improvements, we’ve enhanced all abilities for both characters, reduced cooldowns on tactical and ultimate abilities, and created additional mechanical synergies. Check each ability’s tooltip for details.
addedAfflict Upgrade Rework: Afflict Upgrades now deliver a themed experience, with each Afflict type offering a visually and mechanically unique playstyle. New Afflict types, including Vampiric and Heavy Damage, are also available.
changedDamage Types and Scaling Revamp: Previously, all damage scaled from ‘Attack’. Now, damage scales based on various attributes like Max Health, Armor, and Stamina, expanding build diversity. For example, Kat’s tactical ability now deals “Overpower Damage,” scaling with Max Health and Shield, benefiting from survival-focused attributes. Luminaire’s tactical ability deals “Retaliation Damage,” scaling with Stamina, so increased mobility will boost his damage output. Additionally, all powers now have diversified damage types!

Coreless: Prologue changes

addedHello everyone! We’ve just revamped the in-session upgrade system. Here’s what’s new:
removedCharacter Level-Up Removed: Leveling up characters is no longer part of the system.
changedEnhanced Spec Upgrades: Spec Upgrades are now significantly improved to support a more rewarding, role-specific playstyle. Each character’s abilities will feel more effective and synergize better with each other and other game elements.
changedAbility Overhaul: To complement the Spec Upgrade improvements, we’ve enhanced all abilities for both characters, reduced cooldowns on tactical and ultimate abilities, and created additional mechanical synergies. Check each ability’s tooltip for details.
addedAfflict Upgrade Rework: Afflict Upgrades now deliver a themed experience, with each Afflict type offering a visually and mechanically unique playstyle. New Afflict types, including Vampiric and Heavy Damage, are also available.
  1. Character Level-Up Removed: Leveling up characters is no longer part of the system.

  2. Enhanced Spec UpgradesSpec Upgrades are now significantly improved to support a more rewarding, role-specific playstyle. Each character’s abilities will feel more effective and synergize better with each other and other game elements.
  3. Ability OverhaulTo complement the Spec Upgrade improvements, we’ve enhanced all abilities for both characters, reduced cooldowns on tactical and ultimate abilities, and created additional mechanical synergies. Check each ability’s tooltip for details.
  4. Afflict Upgrade ReworkAfflict Upgrades now deliver a themed experience, with each Afflict type offering a visually and mechanically unique playstyle. New Afflict types, including Vampiric and Heavy Damage, are also available.
  5. Damage Types and Scaling RevampPreviously, all damage scaled from ‘Attack’. Now, damage scales based on various attributes like Max Health, Armor, and Stamina, expanding build diversity. For example, Kat’s tactical ability now deals “Overpower Damage,” scaling with Max Health and Shield, benefiting from survival-focused attributes. Luminaire’s tactical ability deals “Retaliation Damage,” scaling with Stamina, so increased mobility will boost his damage output. Additionally, all powers now have diversified damage types!
  6. 'Venomous Aura' RemovedThis power has been removed from the Shop.
  7. Various minor bug fixes and UI improvements.

Our goal with this update is to enhance role-specific gameplay, making each character’s playstyle more distinctive and effective. We want to create an experience that rewards exploration and encourages players to experiment with the game’s mechanics.

Please share your feedback and criticisms in the forum—we’d love to hear what you think of the updated system!

We will be moving forward to making new content in a future major update; in the meantime, have fun gaming!

Source

Steam News / 26 October 2024

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