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Steam News19 September 20241y ago

Update 19/09/2024

Optimized performance for the following levels: Night Swamp, Dungeon, Alien Land Sand, and Harbor. Improved visibility of electricity collection and spending indicators.

Full notes

Full Coreless: Prologue update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions8 changes0 removals
  • Performance
  • Gameplay
  • Store
  • Balance
changedOptimized performance for the following levels: Night Swamp, Dungeon, Alien Land Sand, and Harbor.
changedImproved visibility of electricity collection and spending indicators.
addedAdded a short tutorial for equipping powers and allocating talent points.
addedThe shop is now available at the start of the game and no longer requires research to unlock.
changedReduced the overall difficulty of Normal mode by approximately 10%.
changedReduced the duration of most monster AoE abilities by 20-30%.
number of selectable Powers during session runs23number of selectable Powers during session runs increased, buff

Coreless: Prologue changes

changedOptimized performance for the following levels: Night Swamp, Dungeon, Alien Land Sand, and Harbor.
changedImproved visibility of electricity collection and spending indicators.
addedAdded a short tutorial for equipping powers and allocating talent points.
addedThe shop is now available at the start of the game and no longer requires research to unlock.
changedReduced the overall difficulty of Normal mode by approximately 10%.
  1. Optimized performance for the following levels: Night Swamp, Dungeon, Alien Land Sand, and Harbor.

  2. Improved visibility of electricity collection and spending indicators.

  3. Added a short tutorial for equipping powers and allocating talent points.

  4. The shop is now available at the start of the game and no longer requires research to unlock.

  5. Upon starting the first adventure, the power "Overload Blast" will be unlocked and ready to equip.

  6. Reduced the overall difficulty of Normal mode by approximately 10%.

  7. Reduced the duration of most monster AoE abilities by 20-30%.

  8. Adjusted the health and attack of certain enemies to further streamline the difficulty curve.

  9. Reduced the electricity cost for the Ability Collectable to 45 for consistency with other collectables.

  10. Adjusted or trimmed most upgrades to make the overall build experience during session runs more effective and viable.

  11. Increased the number of selectable Powers during session runs from 2 to 3.

  12. Minor bug fixes.

We are continuing to make balance adjustments and quality-of-life improvements. Expect additional patches in the coming months, along with new content updates. Feel free to share your thoughts and feedback. Cheers!

Source

Steam News / 19 September 2024

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