Full notes
Full Core Trials update
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What changed
- Balance
- Events
- Gameplay
- UI and audio
- Fixes
Roguelike Run System + Boss Fight!
New Run System
Core Trials is now structured as a roguelike.
Health carries over between levels, each dodge matters more than ever.
Includes a built-in auto-save system to preserve progress mid-run.
Boss Fight Added
Tenezr is here. But is he the strongest boss you will ever face? Time will tell...
Learn its moves, dodge with precision, and survive the challenge to win it all.
Gameplay & Difficulty Tweaks
Normal levels now end enemy attack phases after 3 attacks instead of 5.
Several enemy attacks have been redesigned.
Visual clarity improvements to combat animations.
UI & Visual Fixes
General UI improvements across all scenes.
Major fix for broken UI layouts on non-16:9 resolutions.
Leaderboards
See how you stack up with the community on Steam Leaderboards!
Top scores get glory. Bottom scores get... sympathy.
What’s Coming Next
Let us cook
While bug fixes will be coming every now and then, the next big update is going to take some time. It'll be a major update that'll be build on features we've added and add lots of exciting stuffs.
Your feedback
Your feedback has shaped this update. Drop your thoughts in our Discord, leave a review on Steam, or upload your wild gameplay on any public platform. We love hearing from you. We really do!
WISHLIST NOW!
We're aiming for 10,000 wishlists! Every single wishlist makes a difference. Make sure every single soul that you know wishlists it, or else... Or else I will be very sad :(
Source
Changelog.gg summarizes and formats this update. How we read updates.
