In this update5
Full notes
Full Core Devourer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Fixes
- Server
Core Devourer changes
Hey everyone! It's been a few weeks since we released the demo and we have been working hard to improve the game based on your feedback.
In this first update, we've focused on two key areas: accessibility and gameplay. We've put a lot of effort into improving your DPS. We've also made boss fights and enemies more balanced, so the game won't be unnecessarily punishing.
We've got exciting plans for future updates too. We're looking to add new maps, weapons, and power-up trees, so there will be even more to explore and discover in the demo.
We want to be transparent with you, so we'll keep you updated on all the changes we make to the game right here. If it gets too long-winded (let us know), we'll find another way to share all the details with you. Stay tuned!
GAMEPLAY
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Character
Speed: 350 ⇒ 400
Speed decrease when firing: 50% ⇒ 40%
Enemies
Spider Easy Speed: 190 ⇒ 185
Spider Medium Speed: 220 ⇒ 215
Spider Hard Speed: 250 ⇒ 205
Turrets with chest
Number of turrets: 3 ⇒ 1
Increased the chance of spawning
Increased the heal/exp reward
Exploder
Explosion Damage: 50 ⇒ 100
Augmentations
Reset cost: 2 Catalyst ⇒ 400 Energy
Cores
Gravity Blaster
Damage: 22 ⇒ 25
Degrees between multiple bullets: 1.5° ⇒ 5°
Plasma Shotgun
Bullet Scale: +20%
Bullet Speed: 800 ⇒ 1000
Range: 500 ⇒ 600
Fire Rate: 1.2 ⇒ 1.5
Plasma Bomb (Ability)
Damage: 50 ⇒ 100
Transforming Fury
Switch weapon cooldown: 5 ⇒ 2 sec
Sword
Range: 400 ⇒ 360
Angle: 140 ⇒ 120
Damage: 80 ⇒ 65
Gun
Damage: 36 ⇒ 40
Effects
Fire
Damage per tick: 15% ⇒ 30%
Poison
Damage per tick: 20% ⇒ 40%
Power-up Passives (Common/Rare/Epic/Legendary)
Damage: 5/6/7/8% ⇒ 8/10/14/20%
Fire Rate: 5/6/7/8% ⇒ 5/7/11/16%
Movement Speed: 5/6/7/8% ⇒ 5/7/11/16%
Critical Strike Chance: 5/6/7/8% ⇒ 5/7/11/16%
Range: 5/6/7/8% ⇒ 5/7/11/16%
Dash Cooldown: 3/-4/-5/-6% ⇒ -8/-10/-14/-20%
Pickup Range: 5/6/7/8% ⇒ 8/10/14/20%
Reload Time: 5/-6/-7/-8% ⇒ -5/-7/-11/-16%
Exp. Value: 5/7/11/16%
Power-ups
Extra Bullet
Damage Passive: -50/-48/-45/-40% ⇒ 25/-22/-17/-10%
(Removed) Extra Fire
(New) Extra Piercing
Replace Extra Fire
The extra bullet gains +3 Piercing.
Berserk
Deal area damage to nearby enemies instead of giving 15% movement speed.
Kills before activation: 20 ⇒ 25
Damage per tick: 20% ⇒ 50%
Passive: Fire Rate ⇒ Damage
Blazing Berserk
Fire Rate from Berserk: 15% ⇒ 20%
Passive: Berserk Duration ⇒ Fire Rate
Cyber Rampage
Give 15% movement speed instead of 15% damage.
Passive: Berserk Duration ⇒ Movement Speed
Rage
Give 15% critical strike chance instead of dealing area damage to nearby enemies.
Passive: Berserk Duration ⇒ Critical Chance Strike
Hyper Burst
Burst Bullets: 5 ⇒ 4
Precision
Give damage stack (+6% Damage) instead of movement speed stack.
Max. stack: 20 ⇒ 8
Deadly Precision
Give movement speed stack (+3% Movement Speed) instead of damage stack.
Passive: Damage ⇒ Movement Speed
Quick Precision
Fire Rate Stack: 0.3% ⇒ 3%
Piercing Precision
1 Piercing per Precision Stacks: 5 ⇒ 2
Electricity
Electricity Damage: 20% ⇒ 50%
Blazing Electricity
Stun Chance: 20% ⇒ 40%
Passive: Electricity Damage ⇒ Damage
Overload
Passive: Electricity Damage ⇒ Damage
Electric Chain
Chain Chance: 100% ⇒ 80%
Passive: Electricity Damage ⇒ Damage
Lightning Blast
Lightning Chance: 15% ⇒ 20%
Thunderous Minion
Cooldown: 2 ⇒ 1.5 sec
Thunderous Fortitude
Lightning Chance: 30% ⇒ 35%
Frostfire
Freeze Chance: 15% ⇒ 20%
Extra Damage after Unfreeze: 10% ⇒ 80%
Blizzard Dash
(Removed) Passive: Freeze Duration
Ice Pierce
(Removed) Passive: Freeze Duration
Frost Explosion
Area Damage: 15% ⇒ 30%
(Removed) Passive: Freeze Duration
(Removed) Burning Rear Shot
(New) Piercing Rear Shot
Replace Burning Rear Shot
The extra bullet gains +3 Piercing.
Diagonal Blast
Chance to fire: 10% ⇒ 15%
Poison Bullet
Poison Chance: 20% ⇒ 40%
Poison Puddle
(Removed) Passive: Poison Damage
Poison Bomb
Area Damage: 20% ⇒ 30%
(Removed) Passive: Poison Damage
Toxic Strike
Extra Damage to poisoned enemies: 7% ⇒ 35%
(Removed) Passive: Poison Damage
Blast of Fire
Blast Range: 300 ⇒ 460 units
Blast Damage: 20 ⇒ 50%
(Removed) Passive: Burn Damage
Piercing Inferno
Level: 3 ⇒ 2
(Removed) Passive: Burn Damage
Explosive Burn
Level: 2 ⇒ 3
Explosion Chance: 3% ⇒ 30%
Explosion Range: 500 ⇒ 460
(Removed) Passive: Burn Damage
Electric Field
Duration: 7 ⇒ 10 sec
Electrification
Fire Rate Boost: 20% ⇒ 25%
Electric Amplification
Damage Passive: -/-/7/8% ⇒ 5/6/7/8%
Dark Matter
Duration: 3 ⇒ 6 sec
Bullet Activation Collider: 80 ⇒ 300
Singularity
Double Spawn Chance: 40% ⇒ 80%
Energy Shield
New Effect: Bullets that pass through a Shield gain +35% Damage
Shield Rotation Rate: 180 ⇒ 90
Shield Expansion
Shield Size: +35% ⇒ 50%
Shield Piercing
New Active: Bullets that pass through a Shield gain a Piercing effect.
Max. HP Passive: -/-/1/- ⇒ 1/-/-/2
Assimilator Drone
Value of the experience collected by the minion: 110% ⇒ 70%
Range: 1000 ⇒ 600
Assimilation Efficiency
Value of the experience collected by the minion: 120% ⇒ 85%
(Removed) Exp. Value Passive
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QOL
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Now, when you defeat a boss, it drops a Mythril crystal that can be shattered to collect the resource.
At the end of a successful run, every enemy is eliminated.
The HP icon on the HUD has been modified to accurately represent its intended function.
Power-up stacks such as Precision and Berserk are now displayed on the HUD.
The color of passive bonuses from power-ups bonuses now matches the color of the rarity to make it easier to understand.
The color of passive bonuses from power-ups have been adjusted to match their rarity, making it more comprehensible.
After a short period of time without shooting, you will automatically reload.
If you fire during the reload animation, you can stop it.
Tall structures in the environment will be hidden if they are between the character and the camera.
When the player dashes, the character becomes transparent to better represent the invulnerability of the action.
Not available map entries are now locked with a lock icon.
Enemy bullets are now more visible on the map.
The aim assist angle with the controller has been increased from 15° to 20°.
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BUGFIXES
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Fixed a bug where the circular AOE damage indicator was smaller of the actual area.
Fixed a bug where the Core Ability icon was disabled after starting a game.
Fixed a bug where tall rock spires can block vision.
Fixed a bug where the Assimilator Drone would move too far away from the player.
Fixed a bug where focus was lost when going from a run to the main menu.
Fixed a bug where locked maps were hoverable.
Fixed a bug where the ability core’s icon was disabled after starting a game.
Fixed a bug where the Randomizer Augmentation’s Overload didn’t work.
Fixed a bug where the character would fire bullets after the game over.
Fixed a bug where the Transforming Fury’s Sword would hit two times.
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Hubber Studios
Source
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