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Steam News1 June 20215y ago

"Rockets in a pod" – Changelog 2.1.0

I've been a bit busy working on my next game, which will be announced today – but of course I've also worked on Core Defense. Here's the new patch – I hope you like it.

In this update3

Full notes

Full Core Defense update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes10 additions10 changes1 removal
  • Gameplay
  • Workshop
  • Events
  • Maps
  • Balance
  • UI and audio
addedI've been a bit busy working on my next game, which will be announced today – but of course I've also worked on Core Defense. Here's the new patch – I hope you like it. Do share your opinion on it and let me know what you think!
addedAddedAdded brightness slider to the settings
addedAddedNew tower *Rocket Pod*: Randomly shoots AOE rockets which slow enemies.
addedAddedNew rare upgrade *Storage* for *Ion Cannon* and *Hammer*: Can reload multiple shots which carry over to the next wave
addedAddedNew rare upgrade *Status Immune* for *Sunbeam*
addedAddedAdded option to skip details while choosing rewards

Core Defense changes

addedI've been a bit busy working on my next game, which will be announced today – but of course I've also worked on Core Defense. Here's the new patch – I hope you like it. Do share your opinion on it and let me know what you think!
addedAdded brightness slider to the settings
addedNew tower *Rocket Pod*: Randomly shoots AOE rockets which slow enemies.
addedNew rare upgrade *Storage* for *Ion Cannon* and *Hammer*: Can reload multiple shots which carry over to the next wave
addedNew rare upgrade *Status Immune* for *Sunbeam*

I've been a bit busy working on my next game, which will be announced today – but of course I've also worked on Core Defense. Here's the new patch – I hope you like it. Do share your opinion on it and let me know what you think!

Added

  • Added brightness slider to the settings

  • New tower *Rocket Pod*: Randomly shoots AOE rockets which slow enemies.

  • New rare upgrade *Storage* for *Ion Cannon* and *Hammer*: Can reload multiple shots which carry over to the next wave

  • New rare upgrade *Status Immune* for *Sunbeam*

  • Added option to skip details while choosing rewards

  • New players can now get a prebuilt maze to start with

  • Purchases on mobile are now cached for a week, enabling offline access

  • Added increase and decrease buttons for the difficulty selection

Changed

  • All abilities have been reworked and now hit all targets on the map and require no manual targeting; *Radiate* now radiates enemies instead of spawning zones, *Explosive* only deals half the damage.

  • You can now see the daily highscores (but not the details) before playing

  • Reduced spawn rate for *Kamikaze* by 20%

  • *Executioner Damage* upgrade stacks 15 >> 25, damage 12 >> 10

  • Reduced XP necessary for level up by ~ 25%

  • Increased settings slider size for easier interaction on mobile

  • The game speed button is now visible during the build phase

  • New games now have the last used mastery page preselected

  • Rewards to choose from are now sorted by type

  • Reworked M7the angry mobs button was removed, instead the effect is active all the time when using this mastery

Fixed

  • Fixed mastery point notification appearing after level 25

  • Fixed an exploit where you could immediately finish the wave

  • Overlays now close properly when you click below the close button

  • Fixed description and details for *Less is More*

  • The second core in *Duality* supercharge now properly has vision

  • Damage dealt now is properly displayed again

Source

Steam News / 1 June 2021

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