In this update3
Full notes
Full Core Defense update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- Events
- Maps
- Balance
- UI and audio
Core Defense changes
I've been a bit busy working on my next game, which will be announced today – but of course I've also worked on Core Defense. Here's the new patch – I hope you like it. Do share your opinion on it and let me know what you think!
Added
Added brightness slider to the settings
New tower *Rocket Pod*: Randomly shoots AOE rockets which slow enemies.
New rare upgrade *Storage* for *Ion Cannon* and *Hammer*: Can reload multiple shots which carry over to the next wave
New rare upgrade *Status Immune* for *Sunbeam*
Added option to skip details while choosing rewards
New players can now get a prebuilt maze to start with
Purchases on mobile are now cached for a week, enabling offline access
Added increase and decrease buttons for the difficulty selection
Changed
All abilities have been reworked and now hit all targets on the map and require no manual targeting; *Radiate* now radiates enemies instead of spawning zones, *Explosive* only deals half the damage.
You can now see the daily highscores (but not the details) before playing
Reduced spawn rate for *Kamikaze* by 20%
*Executioner Damage* upgrade stacks 15 >> 25, damage 12 >> 10
Reduced XP necessary for level up by ~ 25%
Increased settings slider size for easier interaction on mobile
The game speed button is now visible during the build phase
New games now have the last used mastery page preselected
Rewards to choose from are now sorted by type
- Reworked M7the angry mobs button was removed, instead the effect is active all the time when using this mastery
Fixed
Fixed mastery point notification appearing after level 25
Fixed an exploit where you could immediately finish the wave
Overlays now close properly when you click below the close button
Fixed description and details for *Less is More*
The second core in *Duality* supercharge now properly has vision
Damage dealt now is properly displayed again
Source
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