In this update3
Full notes
Full Core Defense update
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What changed
- Store
- Events
- Gameplay
- Balance
- UI and audio
- Fixes
Core Defense changes
The Mastery Expansion is live! Go get it and become a true Core Defense master!
https://store.steampowered.com/app/1563040/Core_Defense__Mastery_Expansion/
Added
Mastery: a permanent progression system with levels and mastery points
Supercharge: optional difficulty modifiers on top of the normal difficulty levels
- Daily Challengedaily run with fixed seed, difficulty and supercharge and an online leaderboard to show off your skill
- Overload 21-30Added ten new difficulty levels
Rainbow: after beating Overload 25 you can choose any primary color
New tower Berserker: Loses health when attacking and deals percentage of maximum health as damage
New mob Powder Keg: Deals considerable AOE damage upon death
New mob Kamikaze: Flying mob which ignores walls and goes straight for towers or the core
New achievement Master: Reach the maximum level.
New achievement Supercharger: Beat each supercharge modifier.
New achievement Pain Train: Beat the game on difficulty Overload 25.
New achievement Abstinence: Beat Overload 25 without masteries.
New achievement Groundhog: Finish a daily run.
New achievement Apex: Finish a daily run with a score of at least 5000.
New achievement Grandmaster: Beat the game on difficulty Overload 30.
New module Reckoning: Gain 5% bonus score for this game.
New module Common Stack: Increase the limit for all common upgrades.
New module Uncommon Stack: Increase the limit for all uncommon upgrades.
New module Rare Stack: Increase the limit for all rare upgrades.
Added keyboard shortcuts for choosing and skipping rewards (1-5, Spacebar)
New setting to disable damage numbers
You can now hold the shift key to build multiple wall stacks at once
Changed
Moved highscores to the compendium
Run infographics now have color coded tower positions and rarities
Removed the reward order from infographics for now
The reset build button has a different icon and is now on the core
Damage to cores or towers is now capped at 25% maximum health in endless mode
Rearranged unlock thresholds for rewards
Random zones no longer spawn on towers
Reworked the range indicators for better legibility
Reduced maximum amount of void zones from 10 to 5
Increased endless health scaling
Healer now grants all adjacent allies a 20% frenzy buff for 2s on hit
Shield Generator now grants all adjacent allies a 20% frenzy buff for 2s on hit
Sniper Damage upgrade no longer grants bonus damage, instead inceases kill bonus cap
Less is more module now reduces reward options by 2 but grants extra bonus reward
Endless Modules bonuses 1% 🡆 0.5%
Boomblaster attack speed 0.5 🡆 0.4
Boomblaster Speed upgrade stacks 5 🡆 3
Lightning Speed upgrade speed 0.25 🡆 0.15
Executioner Damage upgrade damage 9 🡆 12
Sunbeam Damage upgrade stacks 15 🡆 20
Hammerling all sizes attack speed 0.1 🡆 0.15
Giant Kite damage 4 🡆 5
Giant Sawblade damage 5 🡆 6
Fixed
Mobs stuck at 0 health no longer occur when using the Cleaver
Mobs split by the Cleaver now get their shield capacity reduced correctly
The device's visual scaling setting no longer affects the game
The add wall stack icon is now displayed in your chosen color
The ion cannon rotation arrows are now displayed in your chosen color
You no longer get a win streak warning when abandoning an endless game
Source
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