Full notes
Full Copy Kitty update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello again! It's been 2 years since the last update, and we've mostly been working on our new game, Sunfluffs ! A game's development is never finished though, and we've built up a lot of small changes we wanted to make over the past few years.
What changed
- Gameplay
- Compatibility
- UI and audio
- Fixes
- Store
- Balance
Big changes
Steam Deck compatibility
Added gamepad button graphics (Xbox, PS4, Switch, Steam Deck). If the buttons don't display correctly, try disabling Steam Input in Steam's right-click menu for the game.
Better control config screen
New character select art
Smaller stuff
World 12 for Savant plays Blackberry instead of Tangerine
Text readability is improved
Shadow Joust hitbox bug fixed
Small balancing adjustments to certain Yoggvals
Fixed start-of-level iframes being different on a first play than a restart in some levels
Fixed a certain checkpoint trigger so you can't skip segments with the "Restart from Checkpoint" button
Custom boss Disaro can't be easily stunlocked with up-kicks anymore
Phoenix Yoggval can't be softlocked by using an emote between phases
Sound adjustments (like on Thremnats) to make it not overlap weirdly if a lot play at once
Boki's final boss has various graphical tweaks for readability, and slight balance changes
Fortress Virs core phase lasers are slightly easier
Speedrun Mode now properly saves W12 hard mode times
If you find any major bugs with the update, Twitter or Discord are the fastest ways to get in contact.
Source
Changelog.gg summarizes and formats this update. How we read updates.
