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Steam News19 March 20242y ago

New Demo patch is live - The final trap is now a lot more fair!

During our extensive playtesting with new players we found that most of them hit the same wall in gameplay so we adjusted the main issue and made the trap more fair.

Full notes

Full Copperfields update

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What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • Balance
addedDuring our extensive playtesting with new players we found that most of them hit the same wall in gameplay so we adjusted the main issue and made the trap more fair. Other than that we used the opportunity to fix some more things in the demo:
changedVisual: 1. There is a leaf particle that shows when you take damage 2. Leaves now glow when regaining health
addedBalancing: 1. The last trap now has a slower delay time 2. The last turret has more wind up before shooting to give players the opportunity to dodge 3. Reduced the amount of spikes at the beginning of the game (it was kind of too much considering the players are still adjusting to the movement)

Copperfields changes

addedDuring our extensive playtesting with new players we found that most of them hit the same wall in gameplay so we adjusted the main issue and made the trap more fair. Other than that we used the opportunity to fix some more things in the demo:
changedVisual: 1. There is a leaf particle that shows when you take damage 2. Leaves now glow when regaining health
addedBalancing: 1. The last trap now has a slower delay time 2. The last turret has more wind up before shooting to give players the opportunity to dodge 3. Reduced the amount of spikes at the beginning of the game (it was kind of too much considering the players are still adjusting to the movement)

During our extensive playtesting with new players we found that most of them hit the same wall in gameplay so we adjusted the main issue and made the trap more fair. Other than that we used the opportunity to fix some more things in the demo:

Visual:

  1. There is a leaf particle that shows when you take damage
  2. Leaves now glow when regaining health

Balancing:

  1. The last trap now has a slower delay time
  2. The last turret has more wind up before shooting to give players the opportunity to dodge
  3. Reduced the amount of spikes at the beginning of the game (it was kind of too much considering the players are still adjusting to the movement)

Share more feedback with us to help us polish up the demo!

Thank you to all the players who helped us locate these issues.

Source

Steam News / 19 March 2024

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