Full notes
Full Cool Headed update
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Repeated intro
Hello fellow players! New update is effective as of today. Let's start with the minor things:
What changed
- Gameplay
- Events
- UI and audio
Cool Headed changes
more emphasis on 1st level yellow highlights to guide player a little less discretly
the bridge in first overworld deploys only when you have finished first bottom level. This is to prevent situations where a player would miss 1 point to choose the necessary bots to finish the level (all levels are supposed to be doable, as soon as you access them)
first fork level reward display is fixed (finishing the level give +1 point)
More importantly, the simulation button -TEST- has been made more obvious. So what is simulation exactly ?
You access simulation by clicking on the -TEST- button which is available in give order phase. Simulation will allow you to test the behavior of any bot straight away. This is an optionnal feature, but if you understand it well it will make your playthrough much more enjoyable
simulation runs at speed x2, making it easier to adjust one of your bots
boxes and ennemies are not taken into account: you walk through them
there is a small timer on the bot's head to help you
in simulation mode, elevators are where they will be when the bot will be deployed for real. It takes into account the position of the bot in the team.
you can add virtual blocs and delete them - this is mainly to offer a tool to help you plan situations where one bot walks on another bot's head.
I will probably tweak one or two little details with simulation later, and am pondering if it should be explicitely explained upon manually clicking on add-on icon on overworld. In the meantime, simulate is very useful, use it ! Have fun.
Source
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