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Steam News11 December 20205y ago

Patch 1.0.0.20

We are constantly working on the game balancing. Here are the patch notes for Season 1 Week 3. Old values are written in brackets.

Full notes

Full Cookie Invaders update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions14 changes0 removals
  • Events
  • Balance
changedWe are constantly working on the game balancing. Here are the patch notes for Season 1 Week 3. Old values are written in brackets.
changedGeneral Bugfixes:Improved scrollbars for highscore lists and seasonal ranking - Fixed a bug which lead to received damage on item destroy when near to enemies - Fixed a bug which lead to wrong calculated life regeneration rates after item destroy - Fixed collision detection for Radiance and Supernova - Various smaller bugfixes
changedGeneralIncreased the gained experience for bosses in the endgame - Reduced the health of helicopter cookies - Reduced the health and movement speed of the planet cookie boss
changedSkillsRogue - Attack Speed +10% (5%) - Energy +10
changedSkillsCharged Fire - Attack Speed +15% (10%) - Energy Regeneration +1 (2)
changedSkillsCharged Shot - Attack Speed +20% (5%) - Energy Regeneration +2 (1)

We are constantly working on the game balancing. Here are the patch notes for Season 1 Week 3. Old values are written in brackets.

General Bugfixes:

  • Improved scrollbars for highscore lists and seasonal ranking - Fixed a bug which lead to received damage on item destroy when near to enemies - Fixed a bug which lead to wrong calculated life regeneration rates after item destroy - Fixed collision detection for Radiance and Supernova - Various smaller bugfixes

Balance changes

General

  • Increased the gained experience for bosses in the endgame - Reduced the health of helicopter cookies - Reduced the health and movement speed of the planet cookie boss

Skills

Rogue - Attack Speed +10% (5%) - Energy +10

Charged Fire - Attack Speed +15% (10%) - Energy Regeneration +1 (2)

Charged Shot - Attack Speed +20% (5%) - Energy Regeneration +2 (1)

Charged Salve - Attack Speed +10% - Energy Regeneration +2 (1)

Charged Blast - Attack Speed +25% (20%) - Energy Regeneration +3 (2)

Tank - Life +500 - Melee Damage +5 (10) - You can't fire Projectiles

Haste - Melee Damage +3 - Attack Speed +10% (5)

Rush - Melee Damage +5 - Attack Speed +10% (5)

Supernova - Supernova now deals 20% of your life as area damage over 2 seconds (25%), supernova now drains 20% of your life (was 15%)

Radiance - Radiance now deals 175% (was 150%) of melee damage per second

We wish everyone a lot of fun in Season 1 Week 3.

Source

Steam News / 11 December 2020

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