Full notes
Full Cookie Invaders update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Balance
We are constantly working on the game balancing. Here are the patch notes for Season 1 Week 3. Old values are written in brackets.
General Bugfixes:
Improved scrollbars for highscore lists and seasonal ranking - Fixed a bug which lead to received damage on item destroy when near to enemies - Fixed a bug which lead to wrong calculated life regeneration rates after item destroy - Fixed collision detection for Radiance and Supernova - Various smaller bugfixes
Balance changes
General
Increased the gained experience for bosses in the endgame - Reduced the health of helicopter cookies - Reduced the health and movement speed of the planet cookie boss
Skills
Rogue - Attack Speed +10% (5%) - Energy +10
Charged Fire - Attack Speed +15% (10%) - Energy Regeneration +1 (2)
Charged Shot - Attack Speed +20% (5%) - Energy Regeneration +2 (1)
Charged Salve - Attack Speed +10% - Energy Regeneration +2 (1)
Charged Blast - Attack Speed +25% (20%) - Energy Regeneration +3 (2)
Tank - Life +500 - Melee Damage +5 (10) - You can't fire Projectiles
Haste - Melee Damage +3 - Attack Speed +10% (5)
Rush - Melee Damage +5 - Attack Speed +10% (5)
Supernova - Supernova now deals 20% of your life as area damage over 2 seconds (25%), supernova now drains 20% of your life (was 15%)
Radiance - Radiance now deals 175% (was 150%) of melee damage per second
We wish everyone a lot of fun in Season 1 Week 3.
Source
Changelog.gg summarizes and formats this update. How we read updates.
