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Steam News19 August 20241y ago

CSF August Update!

Hi there! I’m Lizzy, Cook Serve Forever’s Art Director. We’re getting very, very close to finishing up the remaining art assets for the game - the team has created some absolutely gorgeous work that I can’t wait for you

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Full Cook Serve Forever update

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What changed

0 fixes2 additions2 changes0 removals
  • Store
  • UI and audio
addedAmong the team, we call these “Dialogue Box” scenes or DBs for short. If a DB requires any new characters or outfit changes, I’ll draw up some rough concepts and send them to the writers for feedback. Usually it’s a pretty quick process, but anything concerning the main characters can take a few rounds of sketches. For example, these are just some of the drawings I made while we were figuring out Brie’s design.
changedChoosing the right outfit is important! We ended up combining elements from a few of these concepts for her final look.
changedOnce the general designs needed for a scene are settled, I listen to the voice actors’ audio and scribble all over the script like so.
addedA little on the chaotic side, but it’s basically just me planning out the poses for the Rhubarb & Grill DBs. I use notes like these as a rough guide when I go to draw the character art in Clip Studio Paint. For each character or new outfit, I generally make a “default” pose as well as a bunch of other heads/arms I can switch out with some minor cleanup.

Cook Serve Forever changes

addedAmong the team, we call these “Dialogue Box” scenes or DBs for short. If a DB requires any new characters or outfit changes, I’ll draw up some rough concepts and send them to the writers for feedback. Usually it’s a pretty quick process, but anything concerning the main characters can take a few rounds of sketches. For example, these are just some of the drawings I made while we were figuring out Brie’s design.
changedChoosing the right outfit is important! We ended up combining elements from a few of these concepts for her final look.
changedOnce the general designs needed for a scene are settled, I listen to the voice actors’ audio and scribble all over the script like so.
addedA little on the chaotic side, but it’s basically just me planning out the poses for the Rhubarb & Grill DBs. I use notes like these as a rough guide when I go to draw the character art in Clip Studio Paint. For each character or new outfit, I generally make a “default” pose as well as a bunch of other heads/arms I can switch out with some minor cleanup.

Hi there! I’m Lizzy, Cook Serve Forever’s Art Director. We’re getting very, very close to finishing up the remaining art assets for the game - the team has created some absolutely gorgeous work that I can’t wait for you to see! For this month’s post, I thought I’d give you all a look at how I approach the character art for the game’s visual novel sections (plus a sneak peek at some future scenes).

Among the team, we call these “Dialogue Box” scenes or DBs for short. If a DB requires any new characters or outfit changes, I’ll draw up some rough concepts and send them to the writers for feedback. Usually it’s a pretty quick process, but anything concerning the main characters can take a few rounds of sketches. For example, these are just some of the drawings I made while we were figuring out Brie’s design.

Choosing the right outfit is important! We ended up combining elements from a few of these concepts for her final look.

>> Note: if you haven’t played through the Rhubarb & Grill part of the story, this next section will have some visual spoilers! <<

Once the general designs needed for a scene are settled, I listen to the voice actors’ audio and scribble all over the script like so.

A little on the chaotic side, but it’s basically just me planning out the poses for the Rhubarb & Grill DBs. I use notes like these as a rough guide when I go to draw the character art in Clip Studio Paint. For each character or new outfit, I generally make a “default” pose as well as a bunch of other heads/arms I can switch out with some minor cleanup.

I mix and match these components to create the final assets, rotating and skewing the different parts a bit as I go. Doing so makes the characters seem like they’re shifting their weights, raising their shoulders, etc. as they switch between expressions (which I think looks cool).

So cool, right? Anyway… Once all the art for a scene is finished, I use Photoshop to create mockups of what each line of dialogue should look like in-game. Below is an example of one such mockup from the Rhubarb & Grill section (special shout out to Andrea and Pierre for the beautiful background art!). Other members of the team use images like these as a guide when they construct the DB in GameMaker.

That’s a little different to what’s currently in Cook Serve Forever, isn’t it? That’s right! I want the visual novel portions to feel more like the characters are actually talking to each other, so we’ve redesigned them to display multiple characters at a time. This change is coming in a future update, but I have a few more examples to share with you for now.

Thanks so much for playing! I can’t wait until we can show you more! :)

-Lizzy

Source

Steam News / 19 August 2024

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