Full notes
Full Conversion Strain update
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Repeated intro
Hello,
What changed
- Balance
- Gameplay
I've made several major updates to the demo build of the game to make it feel more polished, bring it closer to the final product, and address issues from the previous build. To summarize:
Weapon Balance Updates (Pulse Shotgun & Grenade Launcher)
Pulse Shotgun:
Increased point-blank damage.
Damage now falls off more noticeably with distance.
Now uses hitscan instead of projectile-based firing.
Grenade Launcher:
Increased base damage.
Splash damage now has falloff.
Additional characters have been added and their respective weapons:
Ade Balogun (Gravity Gauntlets)
Suki Kunimitsu (Dual Machine Pistols)
Graphical overhaul of characters and some revamped environmental textures.
Improved collision detection and added more colliders to prevent players from clipping or falling through walls.
Controller support is now implemented. Players can interact with objects, navigate menus, and aim—all using a controller.
That’s all for now! I hope to see more of you successfully escaping the lab in one piece.
Source
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