Update log
Full CONTROL Resonant update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
At the end of February, we invited media from around the world to take a deeper look at CONTROL Resonant during a special gameplay presentation hosted by Creative Director Mikael Kasurinen and Lead Gameplay Designer Sergey Mohov.
Now the embargo has lifted, and outlets have started sharing their hands-off previews and impressions of the game.
Here are some highlights from the coverage:
“Thanks to advancements in the Northlight Engine, Remedy has pushed its physics-driven gameplay further with larger outdoor spaces, longer draw distances, and significantly more enemies active on screen.” - 80.lv
“Logo de início, ficou evidente que a proposta de Resonant é a de um RPG de ação com identidade própria.” - Combo Infinito
“Like the world of InFamous, what makes Resonant exciting is what we don't know: what Dylan is capable of or what weird things are out there in that world.” - GameSpot
“Control Resonant trades shooting for a shapeshifting sword because "melee is cool", its creative director tells me, and he's not wrong.” - GamesRadar+
“But after seeing Control Resonant’s aggressive, fast-paced combat for myself, I’m even more fired up to get my hands on it.” - IGN
“With a new protagonist, a new setting, and a shift from gunplay to melee combat, it's shaking up pretty much every element of the formula.” - PC Gamer
“公開された情報は開発段階のものであり、全体のごく一部に過ぎないが、それでも本作が操作感、爽快感、戦術性に重きを置いたアクション作品であることは強く実感できた。” - Famitsu
“Control Resonant looks quite different from its predecessor, feeling more like a character-action game like Devil May Cry mixed with the open-world city-stomping of Infamous and gravity-bending movement of Gravity Rush.” - Polygon
“Control Resonant is shapeshifting up to be one of my most anticipated games of the year.” - GAMINGbible
“Plutôt que de faire une suite stricto sensu, le studio a préféré sortir de sa zone de confort afin de concevoir un Action-RPG pur et dur avec son lot de mécaniques inhérentes au genre.” - JeuxVideo
“Remedy will wachsen, neue Wege beschreiten, seinen Maßstab erhöhen.” - GameStar
“Remedy ci ha trasmesso sensazioni nel complesso positive e una piacevole sensazione di freschezza.” - Everyeye.it
…and many more outlets around the globe.
Check out the full previews and impressions from the outlets above.
We’re excited to see the reactions so far - and there’s much more to share about CONTROL Resonant in the months ahead.
Source
