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Steam News30 January 20265mo ago

Patch Note v.1.5.7.0

v 1.5.7.0 Added coagulation mechanism; bleeding effects will now heal automatically after a period of time Optimized bandage usage priority: when applied to non-bleeding areas, it now prioritizes treating bleeding in ot

Full notes

Full Contractors Showdown : ExfilZone update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions11 changes1 removal
  • Gameplay
  • Balance
  • Fixes
  • Store
addedAdded coagulation mechanism; bleeding effects will now heal automatically after a period of time
changedOptimized bandage usage priority: when applied to non-bleeding areas, it now prioritizes treating bleeding in other areas
addedOptimized matching page display effects, added quick task jump functionality
changedOptimized end-of-match countdown display effects and presentation
changedAdjusted food and water consumption rates:
changedFood consumption: In-match idle consumption reduced by 50%, running consumption reduced by 40%

Contractors Showdown : ExfilZone changes

addedAdded coagulation mechanism; bleeding effects will now heal automatically after a period of time
changedOptimized bandage usage priority: when applied to non-bleeding areas, it now prioritizes treating bleeding in other areas
addedOptimized matching page display effects, added quick task jump functionality
changedOptimized end-of-match countdown display effects and presentation
changedAdjusted food and water consumption rates:

v 1.5.7.0

  • Added coagulation mechanism; bleeding effects will now heal automatically after a period of time

  • Optimized bandage usage priority: when applied to non-bleeding areas, it now prioritizes treating bleeding in other areas

  • Optimized matching page display effects, added quick task jump functionality

  • Optimized end-of-match countdown display effects and presentation

  • Adjusted food and water consumption rates:

  • Food consumptionIn-match idle consumption reduced by 50%, running consumption reduced by 40%
  • Water consumptionIn-match idle consumption reduced by 50%, running consumption reduced by 20%
  • Fall damage reduced by 25%

  • Fixed two locations where players could clip through walls into underground areas

Adjusted flesh damage values for certain weapon ammo:

  • 9x19mm RIP102 → 88

  • .45 ACP "SHOCK-CORE"100 → 86

  • .45 ACP RIP130 → 105

  • 7.62x39mm HP80 → 84

  • 5.45x39mm HP78 → 80

  • 5.56x45mm HP79 → 81

  • 5.56x45mm "VITALSTRIKE"88 → 90

  • 7.62x54R SP92 → 90

  • 7.62x54R HP105 → 102

  • 7.62x51mm HP92 → 90

  • 7.62x51mm Ultra Nosler105 → 101

Adjusted store prices for certain high-damage ammo:

  • 9x19mm Luger CCI: 495×15=7425, 1450×15=21750

  • 9x19mm AP: 571×15=8565, 1750×15=26250

  • 9x19mm RIP: 2633×15=39495

  • 9x19mm PBP: 3563×15=53445

  • .45 ACP "SHOCK-CORE": 872×15=13080, 2700×15=40500

  • .45 ACP AP: 940×15=14100, 2300×15=34500

  • .45 ACP RIP ammo now requires redemption; removed from the magazine quick-fill purchase list

  • 7.62x51mm HP: 380×15=5700

  • 7.62x51mm Ultra Nosler: 550×15=8250

Adjusted limb damage multipliers:

  • Stomach: 1.0x → 0.8x

Adjusted damage spread multipliers:

  • Stomach: 1.1x → 0.8x

  • Lower arm: 0.7x → 0.5x

  • Upper leg: 1.0x → 0.7x

  • Lower leg: 0.7x → 0.5x

Source

Steam News / 30 January 2026

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