Full notes
Full Contractors Showdown : ExfilZone update
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What changed
- Gameplay
- Balance
- Fixes
- Store
Contractors Showdown : ExfilZone changes
v 1.5.7.0
Added coagulation mechanism; bleeding effects will now heal automatically after a period of time
Optimized bandage usage priority: when applied to non-bleeding areas, it now prioritizes treating bleeding in other areas
Optimized matching page display effects, added quick task jump functionality
Optimized end-of-match countdown display effects and presentation
Adjusted food and water consumption rates:
- Food consumptionIn-match idle consumption reduced by 50%, running consumption reduced by 40%
- Water consumptionIn-match idle consumption reduced by 50%, running consumption reduced by 20%
Fall damage reduced by 25%
Fixed two locations where players could clip through walls into underground areas
Adjusted flesh damage values for certain weapon ammo:
9x19mm RIP102 → 88
.45 ACP "SHOCK-CORE"100 → 86
.45 ACP RIP130 → 105
7.62x39mm HP80 → 84
5.45x39mm HP78 → 80
5.56x45mm HP79 → 81
5.56x45mm "VITALSTRIKE"88 → 90
7.62x54R SP92 → 90
7.62x54R HP105 → 102
7.62x51mm HP92 → 90
7.62x51mm Ultra Nosler105 → 101
Adjusted store prices for certain high-damage ammo:
9x19mm Luger CCI: 495×15=7425, 1450×15=21750
9x19mm AP: 571×15=8565, 1750×15=26250
9x19mm RIP: 2633×15=39495
9x19mm PBP: 3563×15=53445
.45 ACP "SHOCK-CORE": 872×15=13080, 2700×15=40500
.45 ACP AP: 940×15=14100, 2300×15=34500
.45 ACP RIP ammo now requires redemption; removed from the magazine quick-fill purchase list
7.62x51mm HP: 380×15=5700
7.62x51mm Ultra Nosler: 550×15=8250
Adjusted limb damage multipliers:
Stomach: 1.0x → 0.8x
Adjusted damage spread multipliers:
Stomach: 1.1x → 0.8x
Lower arm: 0.7x → 0.5x
Upper leg: 1.0x → 0.7x
Lower leg: 0.7x → 0.5x
Source
Changelog.gg summarizes and formats this update. How we read updates.
