In this update4
Full notes
Full Contract of Swarm Hunter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Security
- Maps
- Store
- Balance
Contract of Swarm Hunter changes
Our magical tank-themed survivor indie game is officially releasing next Friday, December 5th! Priced at $2.99! Two-player co-op is also supported!
Among so many survivor-like games, what makes ours different?
1. Magic Chariot & Light Inventory Management
That's right—you pilot a Chariot! A majestic chariot always gives us more security. Fill your equipment slots with weapons and items and pour your firepower onto the enemy!
One point to note: our game demands more focus on build strategy. You'll need to figure out the best combinations within limited gear slots to ensure the most comfortable combat experience.
2. Style Route Selection
To enhance strategic depth, we've added a Route Map mechanic. You can choose paths rich with Elites, challenging higher difficulty for better economy; or you can opt for routes with more Encounters and Treasures, reducing combat difficulty while relying on luck to gain more resources.
3. Abundant Synthesis Recipes
Besides directly purchasing higher-tier items, you can also synthesize new gear by consuming 2 to 4 lower-tier items! Furthermore, you can use Mutated Runes for a chance to transform low-level items directly into higher-tier ones through luck!
4. Deep Build Strategy
Through smart combinations, you can craft devastating, infinitely powerful builds, such as the Endless Lightning Ball Stream!
Upgrade Health -> Advanced – Life Specialization * Overload: Consuming a large amount of HP upon attack dramatically increases damage dealt.
- Upgrade Life Steal -> Drain Mastery * SiphonWhen HP is below 60%, the Life Steal effect is significantly increased.
Lightning Bolt -> Multi-Level Synthesis -> Thunderstorm Bomb: Applies Electrocute Vulnerability to enemies and triggers Thunderstorm Spread.
Lightning Orb -> Multi-Level Synthesis -> Charged Lightning Ball: Fires out, returns, and fires again, while increasing size and damage.
Lightning Mastery -> Advanced – Heavenly Thunder: When dealing Lightning damage to Electrocuted enemies, triggers Heavenly Thunder for true Lightning damage.
Skill Cooldown Build Items: Item Charging + Electric stone
Source
Changelog.gg summarizes and formats this update. How we read updates.
