Full notes
Full Contraband Police update
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What changed
- Gameplay
- Fixes
- Maps
Contraband Police changes
Inspections:
Changed how vehicle weight is handled when transported animals are killed (a vehicle exceeding the maximum legal weight may now legally enter the country in such cases).
Fixed missing trade item prices in the inventory.
Fixed incorrect highlighting on items in the driver's inventory.
Removed shadow from the vehicle registration document.
Campaign Mode:
Fixed bugs related to performing fast travel just before the start of a mission.
Fixed a bug causing the player to fall out of the vehicle during the Convoy mission when aiming at the vehicle's walls.
Fixed roadblocks remaining after starting a new game on an old campaign save.
Fixed incorrect chapter number display when starting a new game from an old campaign save.
Fixed a bug with the flashlight staying on during the final tutorial scene.
Changed the layout of end-game panels.
Companions:
Fixed a bug where a companion would not enter the vehicle.
Fixed a bug where companions remained in combat state after a fugitive escape.
Fixed a bug where a companion’s story subtitle would not disappear when the day ended.
Other:
Changed the game mode selection menu.
Fixed an issue where prisoners and items left in a vehicle were lost after upgrading it.
Fixed a bug where the vehicle marker disappeared from the map after fast travel.
Blocked player movement at the start of a handcuffing sequence in the open world.
Fixed disappearing enemies during road ambushes.
Hotfix 21 November 2025:
Fixed a bug causing incorrect results when comparing background / stamp with examples in the Duty Handbook.
Hotfix 27 November 2025:
Fixed a bug where road ambushes would not appear after restarting the day.
Fixed missing Zenith vehicle icon during chases.
Source
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