Full notes
Full Contingency Plan update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
Gameplay
Added a penalty for flying too far away from the playable area. The ship will take 5 damage straight to health every 3 seconds in the danger zone. There is a clear indication when you are approaching danger and an arrow pointing you to the closest way back into safety.
Scrap
Added models for all scrap objects instead of being capsules
Removed despawn timers (they now despawn on warp start)
Added lens flares to space scrap to be able to see them easier (will be more useful once enemy ships are functional)
QoL
Tuned back the ship flight direction particles, it was previously generating way too many particles
Made the exit vector waypoint look towards the ship using a different method; should look better and be easier to spot
Planned
Enemy ships are currently highest priority
Movement stick deadzone settings to be added to the settings menu
Settings to Invert certain axes of ship controls
Ground enemy improvements
Thanks for playing - Thomas
Source
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