Full notes
Full Contingency Plan update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
- Balance
Bugfixes:
Fixed the critical issue introduced in update 0.2 where on most occasions, the ship would not be in a valid area once you exit warp jump. Sorry it took so long.
Added a display for credits to the ship inventory display
Gameplay:
Added ways to obtain higher-level scrap (killing enemies and completing objectives)
QoL:
Added respawn button to settings menu to unstuck yourself if necessary
Planned:
Settings to Invert certain axes of ship controls
Better client experience for rover training level
Better guards/incentive to keep the player ship inside the playable area besides invisible walls, such as damage to the ship (as well as an indication on how to get back)
Better new player onboarding
Movement stick deadzone settings to be added to the settings menu
Better indications of movement direction and speed for flying the ship
Enemy ships
Source
Changelog.gg summarizes and formats this update. How we read updates.
