Full notes
Full CONTINGENCY update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
CONTINGENCY 1.0.1 Patch notes: Pause Menu:
Greater contrast added to the pause background so that you can always see black text.
Restart run feature added in pause menu. Selecting this will kill you and restart you at suit selection screen.
Exit game feature added to pause menu.
Usability changes:
You can no longer open a door if have a key and an upgrade is available. You must select an upgrade first and then the same button can be used to open the door once an upgrade is not available.
Wordsworth descriptions for upgrades updated to be more accurate. 3 descriptions were added that were missing in error.
The drink creation screen has been updated with more instructions for controls. Making drinks was previously very unfriendly to new players.
Bug fixes:
Fixed an issue where the shadow man was sometimes waiting too long to attack after entering his second phase.
Content Additions:
Boss Music added.
3 new melodies added to music generator.
Balance changes:
Temples:
Changed a puzzle that was too cryptic and unintuitive. Added another solution to decrease the chance of getting stuck.
Boss and Mini Boss:
New attack added to Golem: Shotgun. Shoots several projectiles.
All Suits:
You can now only change your upgrades when you get a new upgrade. Swapping on the fly is no longer possible. If you enter the swap menu and deselect all upgrades you can exit and come back until you have upgrades selected when you exit.
New Tier 1 Upgrade: Empty Stomach Bonus. Gives you 0.4 bonus damage for every point of health you are missing.
Suit can heal upgrade changed to tier 2 for each suit (previously only tier 2 on purple suit).
Chance of rolling an upgrade above the tier level you are on changed from 15% per upgrade to 14% per upgrade.
Purple Suit:
Starting movement speed changed from 8.5mph to 8mph.
Purple suit no longer teleports short distances.
Phaser Range increase removed from upgrade pool (a bug allowed you to fall through the ground with this upgrade).
Phaser knock back shot changed from a tier 1 upgrade to a tier 2.
New Tier 2 Upgrade: “Suit Knock-back Defense”. Causes enemies to be knocked away when they attack you.
Red Suit:
New Tier 3 Upgrade: Additional Phaser. Gives you a second phaser, so that you shoot both in the direction you are walking and behind you. All other upgrades work on both phasers, including Sacrifice Charge and Projectile Doubletap.
Source
Changelog.gg summarizes and formats this update. How we read updates.
