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Steam News10 May 20215y ago

Devblog 2021.05.10

Devblog 2021.05.10 Hello everyone, here is the latest dev blog! Come check on what the team has been working on. ----- Contagion Available here: https://www.monochrome-games.

Full notes

Full Contagion VR: Outbreak update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions2 changes0 removals
  • Fixes
  • Workshop
  • Gameplay
  • Maps
  • Balance
fixedUpdated video configurations, video presets and "potato" quality are now a thing (though, its WIP). Removed duplicate video configuration strings. Finished the handcannon code, cleaned up the handcannon QC and fixed the fire .smd animation files missing the camera bone (caused it to rotate 90 degrees, whoopsies). Updated the interior texture for the handcannon.
fixedI updated Hammer Editor (Fixed a massive oversight on the brush picker on 3D view). Basically, it never got the "depth" of the objects and only returned the most negative value possible. TLDR: Hammer is actually functional now. I also added "Reload Models" into Hammer, where you can reload all models and their textures in your current session without needing to restart the program. (It's actually a really dumb hack, but shhh)
addedNew RNG routes are being worked into RoanokePD, see paths that were once blocked off? Now they are only sometimes blocked off.
addedBeen working on scripting the gameplay for the two of the new levels we have in the works! Not much to talk about for the last week but next week I should have some nice visuals to show off.
changedI’m currently working on the 4th and final map closing out the Desert Area. Will have something to show shortly so in the meantime close your eyes real tight and imagine what it might look like!
changedAnd that’s it for this Dev blog, come join us on #FreeKeyFridays at our twitch for a chance to win a key for Contagion or Contagion VR: Outbreak. Twitch.tv/MonochromeGames Also, join us on our discord, where we are the most active and you can even get sneak peeks!

Contagion VR: Outbreak changes

fixedUpdated video configurations, video presets and "potato" quality are now a thing (though, its WIP). Removed duplicate video configuration strings. Finished the handcannon code, cleaned up the handcannon QC and fixed the fire .smd animation files missing the camera bone (caused it to rotate 90 degrees, whoopsies). Updated the interior texture for the handcannon.
fixedI updated Hammer Editor (Fixed a massive oversight on the brush picker on 3D view). Basically, it never got the "depth" of the objects and only returned the most negative value possible. TLDR: Hammer is actually functional now. I also added "Reload Models" into Hammer, where you can reload all models and their textures in your current session without needing to restart the program. (It's actually a really dumb hack, but shhh)
addedNew RNG routes are being worked into RoanokePD, see paths that were once blocked off? Now they are only sometimes blocked off.
addedBeen working on scripting the gameplay for the two of the new levels we have in the works! Not much to talk about for the last week but next week I should have some nice visuals to show off.
changedI’m currently working on the 4th and final map closing out the Desert Area. Will have something to show shortly so in the meantime close your eyes real tight and imagine what it might look like!

Devblog 2021.05.10

Hello everyone, here is the latest dev blog! Come check on what the team has been working on.

-----

Contagion

Available here:

https://www.monochrome-games.com/product/contagion-steam-activation-key/

#TeamJohan

Updated video configurations, video presets and "potato" quality are now a thing (though, its WIP). Removed duplicate video configuration strings. Finished the handcannon code, cleaned up the handcannon QC and fixed the fire .smd animation files missing the camera bone (caused it to rotate 90 degrees, whoopsies). Updated the interior texture for the handcannon.

I updated Hammer Editor (Fixed a massive oversight on the brush picker on 3D view). Basically, it never got the "depth" of the objects and only returned the most negative value possible. TLDR: Hammer is actually functional now. I also added "Reload Models" into Hammer, where you can reload all models and their textures in your current session without needing to restart the program. (It's actually a really dumb hack, but shhh)

New RNG routes are being worked into RoanokePD, see paths that were once blocked off? Now they are only sometimes blocked off.

https://youtu.be/22Qh28R2rtA

Lastly, worked in Car alarms in, which will attract nearby zombies, so be careful where you shoot. ;)

https://youtu.be/MXB8KOrr6YI

I used l4d2 car asset as a test^

https://youtu.be/TvGf8fGUyds

-----

HeadCount Available here:

https://www.monochrome-games.com/product/headcount/

#TeamLawrence

HeadCount is now fully playable on PSVR, still optimizing the game to try and squeeze more out of the PS4 base model and refining the controls but should very soon have the game submitted for testing by Sony.

#TeamAlex

Been working on scripting the gameplay for the two of the new levels we have in the works! Not much to talk about for the last week but next week I should have some nice visuals to show off.

#TeamBrian

I’m currently working on the 4th and final map closing out the Desert Area. Will have something to show shortly so in the meantime close your eyes real tight and imagine what it might look like!

-----

And that’s it for this Dev blog, come join us on #FreeKeyFridays at our twitch for a chance to win a key for Contagion or Contagion VR: Outbreak. Twitch.tv/MonochromeGames Also, join us on our discord, where we are the most active and you can even get sneak peeks!

Discord.gg/Monochrome

Source

Steam News / 10 May 2021

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