HomeGamesUpdatesPricingMethodology
Steam News5 May 20251y ago

Devlog #3 — Bombs, Freeze, and Tactical Mayhem

🧟 Devlog #3 — Bombs, Freeze, and Tactical Mayhem Hey survivors! 🤘 Welcome back to another update on the development of Contagion Protocol — the pixel-art zombie-slaying bullet hell roguelike fueled by heavy metal and

Full notes

Full Contagion Protocol update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes5 additions22 changes0 removals
  • Server
  • Gameplay
  • Balance
  • Performance
  • Maps
  • Fixes
changedWelcome back to another update on the development of Contagion Protocol — the pixel-art zombie-slaying bullet hell roguelike fueled by heavy metal and early-morning hustle. Let’s dive into the latest chaos we’ve been building:
changed🎮 Major Progress & Gameplay Updates
added⚡ New Tactical Pickups: Bombs & Freeze Potions
changedFreeze Potion: Freezes all zombies solid for 5 seconds — giving you critical breathing room to reposition and punish.
changed1 in 20 zombies drop a Bomb or Freeze Potion (random chance).
changed30-second cooldowns after pickups to keep balance.

Contagion Protocol changes

changedWelcome back to another update on the development of Contagion Protocol — the pixel-art zombie-slaying bullet hell roguelike fueled by heavy metal and early-morning hustle. Let’s dive into the latest chaos we’ve been building:
changed🎮 Major Progress & Gameplay Updates
added⚡ New Tactical Pickups: Bombs & Freeze Potions
changedFreeze Potion: Freezes all zombies solid for 5 seconds — giving you critical breathing room to reposition and punish.
changed1 in 20 zombies drop a Bomb or Freeze Potion (random chance).

🧟 Devlog #3 — Bombs, Freeze, and Tactical Mayhem

Hey survivors! 🤘

Welcome back to another update on the development of Contagion Protocol — the pixel-art zombie-slaying bullet hell roguelike fueled by heavy metal and early-morning hustle. Let’s dive into the latest chaos we’ve been building:

🎮 Major Progress & Gameplay Updates

⚡ New Tactical Pickups: Bombs & Freeze Potions

  • Bomb Pickup: Instantly annihilates all zombies on screen. Massive screen flash + slow-motion effect for that satisfying “oh sht”* moment.

  • Freeze Potion: Freezes all zombies solid for 5 seconds — giving you critical breathing room to reposition and punish.

Details:

  • 1 in 20 zombies drop a Bomb or Freeze Potion (random chance).

  • Only one pickup can exist at a time.

  • 30-second cooldowns after pickups to keep balance.

  • These pickups add huge tactical depth without overcomplicating your core gameplay.

🎬 Screen Flash & Slow Motion Polish

  • Bomb pickups now trigger a full-screen flash using an optimized Canvas system.

  • After the flash, a smooth 0.4 second slow-motion window kicks in, making your multi-kill moments feel massive.

  • Freeze Potion properly halts both zombie movement and animation speed — without breaking death animations.

  • Big kills = big feels. Exactly what a survival shooter needs.

🩸 Blood FX Optimization

Blood FX now auto-despawns after 20 seconds and is fully pooled.

  • This fixes memory leaks and prevents late-game lag, even when you’re racking up thousands of kills.

  • Polish matters — and this was a major step toward making Contagion Protocol buttery smooth.

📈 Zombie Spawner & Scaling Enhancements

  • Early gameplay now focuses on slow zombies to help players build momentum.

  • After 90 seconds, faster zombies begin sneaking into the horde.

  • Enemy health and speed scale dynamically over time to keep tension rising.

  • We’re setting the stage for special zombies, elite variants, and bosses in the near future.

🛠️ Core System Improvements

  • XP Shards and blood effects fully pooled to stabilize memory usage.

  • GameManager cleanup: Better handling of pickups, weapon management, and scene transitions.

  • Modular Pickup SystemBombs and Freeze Potions are now built modularly, meaning new pickups like Magnets (vacuum XP!) will be easy to add soon.
  • Screen Flash Manager: Visual effects optimized to avoid CPU/GPU overhead.

🐞 Bugs Crushed

  • Fixed a nasty Main Menu bug where player references weren’t properly cleaned up after death.

  • Solved issues with bullet trails spawning incorrectly on weapon fire.

  • FreezePotion correctly respects death animations even while frozen.

  • Every bug fixed = smoother runs = happier survivors. 💀

📅 What’s Next?

  • Implementing the Magnet Pickup to vacuum up XP shards instantly.

  • Designing new weapon types and synergy systems for deeper build variety.

  • Preparing to add elite zombies and horde pulses to break up endless flow.

  • Starting level design on Map 1 — gritty city streets filled with chaos.

  • Still grinding toward a playable demo for Steam Next Fest — stay tuned for big news there soon!

🙌 Why Your Support Matters

Every wishlist, follow, and comment fuels this journey. Contagion Protocol is being built the hard way — early mornings, late nights, and fueled by pure passion (and coffee ☕). There are no paywalls here. No gimmicks. Just a hardcore survival game crafted for players who love chaos, blood, and brutal heavy metal.

Thanks for sticking with me. The apocalypse is just getting started. 🤘

🖤 Wishlist the game. 📢 Follow for more updates. 🎤 Drop a comment — your feedback means the world.

Stay brutal,

– Para82

Source

Steam News / 5 May 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.