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Steam News26 July 202511mo ago

Hotfix: 2.3.0.1.2

Changelog Fixed interactive prop causing crashes (aka, keypad or the monitors on ce_biotec) Fixed doors not opening/closing properly if there is a AI Zombie behind it Fixed Campaign console variables being reset on the

In this update1

Full notes

Full Contagion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes0 additions3 changes0 removals
  • Performance
  • Fixes
  • Maps
  • Gameplay
  • UI and audio
fixedChangelogFixed interactive prop causing crashes (aka, keypad or the monitors on ce_biotec)
fixedChangelogFixed doors not opening/closing properly if there is a AI Zombie behind it
fixedChangelogFixed Campaign console variables being reset on the next map, when it shouldn't. In short, if you have infection disabled, it wanted to reset it back to enabled again.
fixedChangelogFixed ragdolls having a meltdown
fixedChangelogFixed grenade launcher going trough the world (and other meshes too)
fixedChangelogFixed shotgun death animations not working
game's tickrate33128game's tickrate increased, buff

Contagion changes

fixedFixed interactive prop causing crashes (aka, keypad or the monitors on ce_biotec)
fixedFixed doors not opening/closing properly if there is a AI Zombie behind it
fixedFixed Campaign console variables being reset on the next map, when it shouldn't. In short, if you have infection disabled, it wanted to reset it back to enabled again.
fixedFixed ragdolls having a meltdown
fixedFixed grenade launcher going trough the world (and other meshes too)

Changelog

  • Fixed interactive prop causing crashes (aka, keypad or the monitors on ce_biotec)

  • Fixed doors not opening/closing properly if there is a AI Zombie behind it

  • Fixed Campaign console variables being reset on the next map, when it shouldn't.

    • In short, if you have infection disabled, it wanted to reset it back to enabled again.

  • Fixed ragdolls having a meltdown

  • Fixed grenade launcher going trough the world (and other meshes too)

  • Fixed shotgun death animations not working

  • Fixed zombie AI breaking static triggers

  • Fixed ce_laststop_08 and ce_laststop_09 Akira elevators

  • Fixed func_tracktrain not working correctly with Volt Physics Engine

  • Tweaked Volt Physics Engine, player's shouldn't get stuck anymore*

  • Changed the game's tickrate from 33 to 128, this should fix numerous issues (and there is no need for it to be 33 anymore, we aren't using Havok no more)

*Player's getting stuck was because of a dumb calculation error, also known as a typo. Player's won't get stuck on every single prop anymore as if they were covered in gorilla glue.

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Source

Steam News / 26 July 2025

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