Full notes
Full Contagion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Store
- Fixes
- Events
Changelog
Added new barlowe assets (with LOD's)
Added experimental LOD's for a few barlowe models
Added LOD's for the airfrreighter models, this should fix some FPS issues on ce_laststop04 and ce_laststop_04b
Updated Material System, fixed a possible memory leak.
Updated helicopter models, optimized their mesh, and added proper LOD's
Updated Korean language
Updated Italian language
Updated glow system, removed obsolete convar which could have broken it
Updated many models to include LOD's
Updated Elijah & military models, optimised their models
Updated Engineer, optimised its model
Updated flatline shop, baked the textures so it no longer looks flat
Fixed barlowe hordemode not working
Fixed lakeland lagging due to too many zombies
Fixed EntityCreator trying to check if default source entities are custom entities, which caused it to throw an error.
Fixed laststop achievement not working due to 04 split
*Removed April Fools GameMode Event
Is now available on the Workshop instead.
Source
Changelog.gg summarizes and formats this update. How we read updates.
