In this update2
Full notes
Full Contagion update
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What changed
- Gameplay
- Performance
- Store
- Server
- Fixes
Contagion changes
Changelog
Added Tonfa for Flatline
Updated cx_barlowesquare navigation mesh, by Y#shion
Updated ce_laststop_03 navigation mesh, by Y#shion
Updated cx_campwhitner navigation mesh, by Y#shion
Updated cx_lakeland navigation mesh, by Y#shion
Updated cx_montclair navigation mesh, by Y#shion
Updated cx_biotec navigation mesh, by Y#shion
Updated Italian Translations
Updated the radio in ce_harvest and ce_harvest_halloween, it's now disabled by default
Updated the internal function for OnTrySpawnZombies to not spawn too many zombies at once, this caused some issues (such as framedrops), and a rare crash bug on Extraction if you completed all the zones. It also could cause a bug where the extraction would never happen, this should now be fixed for good.
Updated cx_barlowesquare:
Added missing GPS location for the bank
Added missing barricades
Removed the "grey building" next to the gun store.
Fixed the 2 missing extraction areas not working
Fixed a few models causing issues with survivors, they are now non solid
Changelog: SteamDeck
Added lobby games for the Server Browser UI
Fixed Horde Mode profile stats "switch level / difficulty" not working
Fixed Horde Mode profile leaderboard stats showing more than 5 entries
Fixed Horde Mode profile leaderboard items drawing the medal at the wrong location
Fixed Horde Mode profile general stats height border being too small
Fixed a crash issue with SteamDeck, if there isn't enough items on the Server Browser
Fixed Server Browser not showing the player count
Source
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