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Steam News3 December 20241y ago

Small patch: 2.3.0.0.4

Changelog Added turret upgrade support for Flatline Added turret ammo resupply Added "Most defibrillators used" for Campaign Stats Added missing English translation strings for Flatline gamemode (for mountable turret) U

Full notes

Full Contagion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes4 additions2 changes1 removal
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
  • Server
  • Compatibility
addedChangelogAdded turret upgrade support for Flatline
addedChangelogAdded turret ammo resupply
addedChangelogAdded "Most defibrillators used" for Campaign Stats
addedChangelogAdded missing English translation strings for Flatline gamemode (for mountable turret)
changedChangelogUpdated Italian translation
changedChangelogUpdated notes files for the Chinese language

Changelog

  • Added turret upgrade support for Flatline

  • Added turret ammo resupply

  • Added "Most defibrillators used" for Campaign Stats

  • Added missing English translation strings for Flatline gamemode (for mountable turret)

  • Updated Italian translation

  • Updated notes files for the Chinese language

  • Updated Barlowesquare (Extraction and Hunted):

    • Fixed the map from crashing by reduced the map size down to a reasonable amount

    • Added back the missing figurine from Extraction

    • Removed old population data for barlowe (extraction and hunted)

  • Updated ce_laststop_06 angelscript file, all keys now has an easy to find & read color coded glow for their respective locked door. Also fixed the secret area dome model being teleported by accident

  • Fixed a bug where Campaign Mode would not work in Offline mode (or if you lost connection to Steam/Internet)

  • Fixed solo achievements not working

  • Fixed hunted phone ping not working as intended. Now it checks if you have the damn fkn phone as your active weapon.

  • Fixed blow torch having the wrong plight texture stuff (from the old blow torch code)

  • Fixed admins not being saved locally when being grabbed from SteamHTTP

  • Fixed the following Horde Mode maps:

    • chm_harvest, fixed a few god spot locations

    • chm_lakeland, fixed a few god spot locations

    • chm_auroraestates, fixed a few god spot locations

    • chm_barlowesquare, fixed a few god spot locations

    • chm_broadway, fixed a few god spot locations

    • chm_cypruspark, fixed a few god spot locations

    • chm_roanokepd, fixed a few god spot locations

    • chm_biotec, fixed a god spot location

    • chm_losmuertos, fixed a god spot location

    • chm_flowerfieldmansion, fixed a god spot location and removed a physics object

  • Fixed Ban System not working

  • Fixed old GS SteamID auth check not working (now it does with the new Steam API changes)

  • Fixed Elijah's face not having the material proxy "ZombieVisionEntity"

  • Fixed the issue with dedicated servers having 0/8 players

  • Removed an old entity from ce_laststop which was a leftover from the old beta flatline, which caused zombies to always know where the player is

Source

Steam News / 3 December 2024

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