In this update1
Full notes
Full Contagion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Workshop
- Server
- UI and audio
- Gameplay
- Fixes
- Maps
Contagion changes
Changelog
Added support for "env_weaponfire" (and added to the FGD)
Added "ce_campaign_respawn_debug" cvar, if respawn breaks, use this convar (only seen by the server host)
Added missing world audio for "chm_lostmuertos"
Updated "ce_laststop_08", adjusted the blown up door to be to the side
Updated following nav meshes (by Y#shieon ):
chm_roanokepd
chm_harvest
chm_lakeland
chm_losmuertos
Updated survivor extraction drop mechanic, they now drop more crap (weapons) after dropping ammo.
Fixed Horde Mode achievements (probably)
Possible fix for Panic and Flatline achievements
Possible fix for the broken campaign free respawn not working correctly
Possible fix for the issue on "ce_laststop_09" regarding "EntireTeamTouch" used by the elevators
Fixed Patreon button overlapping with classic camera
Fixed Server Browser refusing to retrieve the player list
Fixed zombies trying to target another player on HordeMode when they already have a target
Fixed Elijah being a mute if he got a gasmask equipped
Fixed "chm_barlowesquare" having closed areaportals in the apartments
Fixed turtles having bad map prefix check
Fixed "ce_laststop_finale" nuke scene not playing correctly when escape sequence is played
Fixed "chm_flowerfieldmansion" god spot
Fixed "ce_laststop_09" C4 explosion having too big of a blast radius (players died even near the Humvee)
Fixed Extraction having special zombies when it shouldn't have any
Fixed `cx_barlowesquare` causing the game to crash. The map has been "decluttered", which means it got the same treatment as "chm_barlowesquare" where the streets have been cleaned up.
Source
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