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Steam News19 November 20241y ago

Small patch: 2.3.0.0.2

Changelog Added support for "env_weaponfire" (and added to the FGD) Added "ce_campaign_respawn_debug" cvar, if respawn breaks, use this convar (only seen by the server host) Added missing world audio for "chm_lostmuerto

In this update1

Full notes

Full Contagion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes3 additions6 changes0 removals
  • Workshop
  • Server
  • UI and audio
  • Gameplay
  • Fixes
  • Maps
addedChangelogAdded support for "env_weaponfire" (and added to the FGD)
addedChangelogAdded "ce_campaign_respawn_debug" cvar, if respawn breaks, use this convar (only seen by the server host)
addedChangelogAdded missing world audio for "chm_lostmuertos"
changedChangelogUpdated "ce_laststop_08", adjusted the blown up door to be to the side
changedChangelogUpdated following nav meshes (by Y#shieon ): chm_roanokepd chm_harvest chm_lakeland chm_losmuertos
changedChangelogUpdated survivor extraction drop mechanic, they now drop more crap (weapons) after dropping ammo.

Contagion changes

addedAdded support for "env_weaponfire" (and added to the FGD)
addedAdded "ce_campaign_respawn_debug" cvar, if respawn breaks, use this convar (only seen by the server host)
addedAdded missing world audio for "chm_lostmuertos"
changedUpdated "ce_laststop_08", adjusted the blown up door to be to the side
changedUpdated following nav meshes (by Y#shieon ): chm_roanokepd chm_harvest chm_lakeland chm_losmuertos

Changelog

  • Added support for "env_weaponfire" (and added to the FGD)

  • Added "ce_campaign_respawn_debug" cvar, if respawn breaks, use this convar (only seen by the server host)

  • Added missing world audio for "chm_lostmuertos"

  • Updated "ce_laststop_08", adjusted the blown up door to be to the side

  • Updated following nav meshes (by Y#shieon ):

    • chm_roanokepd

    • chm_harvest

    • chm_lakeland

    • chm_losmuertos

  • Updated survivor extraction drop mechanic, they now drop more crap (weapons) after dropping ammo.

  • Fixed Horde Mode achievements (probably)

  • Possible fix for Panic and Flatline achievements

  • Possible fix for the broken campaign free respawn not working correctly

  • Possible fix for the issue on "ce_laststop_09" regarding "EntireTeamTouch" used by the elevators

  • Fixed Patreon button overlapping with classic camera

  • Fixed Server Browser refusing to retrieve the player list

  • Fixed zombies trying to target another player on HordeMode when they already have a target

  • Fixed Elijah being a mute if he got a gasmask equipped

  • Fixed "chm_barlowesquare" having closed areaportals in the apartments

  • Fixed turtles having bad map prefix check

  • Fixed "ce_laststop_finale" nuke scene not playing correctly when escape sequence is played

  • Fixed "chm_flowerfieldmansion" god spot

  • Fixed "ce_laststop_09" C4 explosion having too big of a blast radius (players died even near the Humvee)

  • Fixed Extraction having special zombies when it shouldn't have any

  • Fixed `cx_barlowesquare` causing the game to crash. The map has been "decluttered", which means it got the same treatment as "chm_barlowesquare" where the streets have been cleaned up.

Source

Steam News / 19 November 2024

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