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Steam News20 September 20241y ago

Small patch: 2.2.1.24

Changelog Added "bool CTakeDamageInfo.HasDamageType( int bitsDamageType ) const;" function Added "void Utils.SetAmmoMaxCarry(int &in iAmmoIndex, int &in iMaxCarrySize);" function Added "void Utils.

In this update1

Full notes

Full Contagion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes12 additions5 changes0 removals
  • Gameplay
  • Server
  • Performance
  • Maps
  • Fixes
  • Events
addedChangelogAdded "bool CTakeDamageInfo.HasDamageType( int bitsDamageType ) const;" function
addedChangelogAdded "void Utils.SetAmmoMaxCarry(int &in iAmmoIndex, int &in iMaxCarrySize);" function
addedChangelogAdded "void Utils.ResetAmmoMaxCarry(int &in iAmmoIndex);" function
addedChangelogAdded "Globals.AllowThirdPersonCamera( bool &in state );" function
addedChangelogAdded "Engine.StartCampaign( const string& in CampaignName, const int &in SessionID );" function (only available for dedicated servers)
addedChangelogAdded "ThePresident.SetAllowedToDropAmmo( bool state );" function

Contagion changes

addedAdded "bool CTakeDamageInfo.HasDamageType( int bitsDamageType ) const;" function
addedAdded "void Utils.SetAmmoMaxCarry(int &in iAmmoIndex, int &in iMaxCarrySize);" function
addedAdded "void Utils.ResetAmmoMaxCarry(int &in iAmmoIndex);" function
addedAdded "Globals.AllowThirdPersonCamera( bool &in state );" function
addedAdded "Engine.StartCampaign( const string& in CampaignName, const int &in SessionID );" function (only available for dedicated servers)

Changelog

  • Added "bool CTakeDamageInfo.HasDamageType( int bitsDamageType ) const;" function

  • Added "void Utils.SetAmmoMaxCarry(int &in iAmmoIndex, int &in iMaxCarrySize);" function

  • Added "void Utils.ResetAmmoMaxCarry(int &in iAmmoIndex);" function

  • Added "Globals.AllowThirdPersonCamera( bool &in state );" function

  • Added "Engine.StartCampaign( const string& in CampaignName, const int &in SessionID );" function (only available for dedicated servers)

  • Added "ThePresident.SetAllowedToDropAmmo( bool state );" function

  • Added "ThePresident.IsAllowedToDropAmmo();" function

  • Added "string @CASConVarRef.GetHelpText()" function

  • Added forward function "void ThePresident_OnCampaignFinished()" (only works if playing in Campaign mode)

  • Added new weapon "Upgrade Package". This new weapon will now deprecate the old "item_upgrademodule" used in Flatline.

  • Added new entity "prop_mounted_machine_gun".

  • Updated "Schedule::Task", it now accepts dictionary inputs

  • Updated blackhawk model, added new animations for mappers to use

  • Updated "CTerrorPlayer.SetMaxSpeed( int &in iSpeed );" to "CTerrorPlayer.SetMaxSpeed( float &in flSpeed, bool &in bRunSpeed );"

  • Updated Spanish translations, by Lucio: Ratchet Lombax

  • Updated Simplified Chinese & Traditional Chinese translation, by OldDriver佬撕雞

  • Updated Italian translation, by Simone Calvani

  • Fixed some video cards & laptop integrated video cards causing the game to crash on boot, because Windows is failing to find the video memory

  • Fixed cl_showfps not showing the map name properly on larger resolutions

  • Fixed Campaign throwing Lobby Error when the internet dies / not connected (now it forcefully reverts back to LAN and Solo mode)

  • Fixed BLR, Sniper, AR15, Garand, Arlene, Grenade Launcher not firing event weapon_reload

  • Fixed event weapon_pump never triggering for Angelscript

  • Fixed ch_unionstation spawn problem, where survivors spawned outside the playable space

  • Fixed disconnected players avatars showing on the scoreboard if the player slot is taken by a BOT

  • Fixed map voting not being populated

  • Fixed a few voicelines not working (such as get inside the elevator) on the mansion map, due the number value exceeded 255

  • Fixed 2 lines not working in the sequence file (which also didn't work on AS)

Source

Steam News / 20 September 2024

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