In this update1
Full notes
Full Contagion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Performance
- Maps
- Fixes
- Events
Contagion changes
Changelog
Added "bool CTakeDamageInfo.HasDamageType( int bitsDamageType ) const;" function
Added "void Utils.SetAmmoMaxCarry(int &in iAmmoIndex, int &in iMaxCarrySize);" function
Added "void Utils.ResetAmmoMaxCarry(int &in iAmmoIndex);" function
Added "Globals.AllowThirdPersonCamera( bool &in state );" function
Added "Engine.StartCampaign( const string& in CampaignName, const int &in SessionID );" function (only available for dedicated servers)
Added "ThePresident.SetAllowedToDropAmmo( bool state );" function
Added "ThePresident.IsAllowedToDropAmmo();" function
Added "string @CASConVarRef.GetHelpText()" function
Added forward function "void ThePresident_OnCampaignFinished()" (only works if playing in Campaign mode)
Added new weapon "Upgrade Package". This new weapon will now deprecate the old "item_upgrademodule" used in Flatline.
Added new entity "prop_mounted_machine_gun".
Updated "Schedule::Task", it now accepts dictionary inputs
Updated blackhawk model, added new animations for mappers to use
Updated "CTerrorPlayer.SetMaxSpeed( int &in iSpeed );" to "CTerrorPlayer.SetMaxSpeed( float &in flSpeed, bool &in bRunSpeed );"
Updated Spanish translations, by Lucio: Ratchet Lombax
Updated Simplified Chinese & Traditional Chinese translation, by OldDriver佬撕雞
Updated Italian translation, by Simone Calvani
Fixed some video cards & laptop integrated video cards causing the game to crash on boot, because Windows is failing to find the video memory
Fixed cl_showfps not showing the map name properly on larger resolutions
Fixed Campaign throwing Lobby Error when the internet dies / not connected (now it forcefully reverts back to LAN and Solo mode)
Fixed BLR, Sniper, AR15, Garand, Arlene, Grenade Launcher not firing event weapon_reload
Fixed event weapon_pump never triggering for Angelscript
Fixed ch_unionstation spawn problem, where survivors spawned outside the playable space
Fixed disconnected players avatars showing on the scoreboard if the player slot is taken by a BOT
Fixed map voting not being populated
Fixed a few voicelines not working (such as get inside the elevator) on the mansion map, due the number value exceeded 255
Fixed 2 lines not working in the sequence file (which also didn't work on AS)
Source
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