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Steam News22 June 20188y ago

Pre-Patch Announcement - Handing You The Keys! Update

Hello everyone! How are we doing today? :) Another wonderful month has passed, and that can only mean one thing... A new update for you, the wonderful fans of Constructor.

Full notes

Full Constructor update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions0 changes0 removals
  • Gameplay
addedHello everyone! How are we doing today? :) Another wonderful month has passed, and that can only mean one thing... A new update for you, the wonderful fans of Constructor. Continuing with the last few month's theme of improving on the quality of life for everyone we will be handing you the keys - figuratively. You know, because you can... remap your keys? Hello?
addedWe have also improved the display scaling offered by the game so that it should now properly cater to all resolutions both big and small without skipping a beat. What does this mean? If you're running at a lower resolution, or even a much higher one such as 32K (is that even a thing?) the game will not look as jagged, especially when you decide to open the Steam Overlay which looked absolutely horrendous at lower resolutions. Sorry about that! :( For those who might also be new around here, why not visit our F.A.Q Section ? It is worth mentioning that whilst we had planned for the release of multiplayer auto-saving with this update, the feature itself still requires a little more work before it is ready for a full release. Therefore, we are very unlikely to be able to ship it with this update without first resolving the issues at hand. We were hoping to get this ready in time for this update but as it will likely draw out the release time of the update we prefer not to keep you waiting too long for the other things this update does offer. Especially as it has been a rather long period of time since the missions went live, and everyone has just been so wonderfully patient whilst we get those ready. Therefore, we want to first get the localised versions of them into the game so that we can go back into our cave for another month and tinker with things. This also includes getting the PS4 and Xbox One updates released for the wonderful fans on those platforms. Right, enough blathering because there's a sale about and I don't really want to keep everyone busy reading this dribble for too much longer! Therefore, please direct your attention immediately below this sentence for a full list of the upcoming changes. Note: Final changelog that goes live with the full announcement may have additional changes.
addedChangelog of Changing Logs. Change.We will be aiming to release this patch very soon, but we thought it best to give you a head start on some of the new things that will be coming. Stay tuned for the full announcement coming to an announcement section near you. Please enjoy your weekend, and may the sale be kind on your wallets! :fhappy: Oh and...

Constructor changes

addedHello everyone! How are we doing today? :) Another wonderful month has passed, and that can only mean one thing... A new update for you, the wonderful fans of Constructor. Continuing with the last few month's theme of improving on the quality of life for everyone we will be handing you the keys - figuratively. You know, because you can... remap your keys? Hello?
addedWe have also improved the display scaling offered by the game so that it should now properly cater to all resolutions both big and small without skipping a beat. What does this mean? If you're running at a lower resolution, or even a much higher one such as 32K (is that even a thing?) the game will not look as jagged, especially when you decide to open the Steam Overlay which looked absolutely horrendous at lower resolutions. Sorry about that! :( For those who might also be new around here, why not visit our F.A.Q Section ? It is worth mentioning that whilst we had planned for the release of multiplayer auto-saving with this update, the feature itself still requires a little more work before it is ready for a full release. Therefore, we are very unlikely to be able to ship it with this update without first resolving the issues at hand. We were hoping to get this ready in time for this update but as it will likely draw out the release time of the update we prefer not to keep you waiting too long for the other things this update does offer. Especially as it has been a rather long period of time since the missions went live, and everyone has just been so wonderfully patient whilst we get those ready. Therefore, we want to first get the localised versions of them into the game so that we can go back into our cave for another month and tinker with things. This also includes getting the PS4 and Xbox One updates released for the wonderful fans on those platforms. Right, enough blathering because there's a sale about and I don't really want to keep everyone busy reading this dribble for too much longer! Therefore, please direct your attention immediately below this sentence for a full list of the upcoming changes. Note: Final changelog that goes live with the full announcement may have additional changes.
addedWe will be aiming to release this patch very soon, but we thought it best to give you a head start on some of the new things that will be coming. Stay tuned for the full announcement coming to an announcement section near you. Please enjoy your weekend, and may the sale be kind on your wallets! :fhappy: Oh and...

Hello everyone! How are we doing today? :) Another wonderful month has passed, and that can only mean one thing... A new update for you, the wonderful fans of Constructor. Continuing with the last few month's theme of improving on the quality of life for everyone we will be handing you the keys - figuratively. You know, because you can... remap your keys? Hello?

We have also improved the display scaling offered by the game so that it should now properly cater to all resolutions both big and small without skipping a beat. What does this mean? If you're running at a lower resolution, or even a much higher one such as 32K (is that even a thing?) the game will not look as jagged, especially when you decide to open the Steam Overlay which looked absolutely horrendous at lower resolutions. Sorry about that! :( For those who might also be new around here, why not visit our F.A.Q Section? It is worth mentioning that whilst we had planned for the release of multiplayer auto-saving with this update, the feature itself still requires a little more work before it is ready for a full release. Therefore, we are very unlikely to be able to ship it with this update without first resolving the issues at hand. We were hoping to get this ready in time for this update but as it will likely draw out the release time of the update we prefer not to keep you waiting too long for the other things this update does offer. Especially as it has been a rather long period of time since the missions went live, and everyone has just been so wonderfully patient whilst we get those ready. Therefore, we want to first get the localised versions of them into the game so that we can go back into our cave for another month and tinker with things. This also includes getting the PS4 and Xbox One updates released for the wonderful fans on those platforms. Right, enough blathering because there's a sale about and I don't really want to keep everyone busy reading this dribble for too much longer! Therefore, please direct your attention immediately below this sentence for a full list of the upcoming changes. Note: Final changelog that goes live with the full announcement may have additional changes.

Changelog of Changing Logs. Change.

New Features and Quality of Life Changes • Players may now remap the various shortcuts to a key of their choice. • Implementation of localised text for various tooltips and options. • The volume of various annoying sound effects has been rebalanced. • Certain sound effects of the same type will play each subsequent one at a quieter volume if they occur simultaneously. • House info display now shows a Profit/Loss summary based on how the amount of profit you would make from selling the home, or the loss you incur as a result of the sale. • House info display now includes (if relevant) information on the type of super tenant inside the property. • House info display includes the %rent uplift so that you can see at a glance how much additional rent is being paid. • Tenant summary screen now displays the %rent uplift. • Tenant summary screen now displays whether or not the home has auto-replacement of tenants enabled. • Leaderboard can now be toggled between All and Friends. • All voiceovers are now linked to the Voices master volume. AI Changes • Multiple AI teams can carry out multiple actions in a given production cycle. Previously, they would wait until the new cycle which slowed them down a lot. • AI teams now attack, after a duration, intruders that are blocking their building sites. This is linked to difficulty, so easier difficulties will require more of their men to be present on-site before they will attack. • Corrected AI routine causing knocked out/dead repairmen to be reassigned to a new estate if the estate they were on had no valid properties left. This is to avoid interrupting, and hence breaking, the revival/removal routine. Fixes and Improvements • Improved display scaling so that the game should now correctly scale to your display resolution. • AI route finding has been improved and characters should no longer get stuck, especially noticeable for the jungle levels. • Fixed an issue with auto-replacement of tenants where the birth rate was not resetting. • Fixed an issue where a rampaging Psycho that shut down a building site would disrupt knocked out/dead characters on the site, causing them to walk on the spot. • Gangsters are no longer released early and able to be controlled if you run out of Mob favours. • Gangsters that are released from Prison whilst you are out of favours with the Mob will no longer allow you to control them until you have regained favour. • Fixed an issue with Mr Fixit being arrested just as his ladder deployed causing him to become unresponsive. • Corrected Radar not reappearing if leaving an enemy building site with your last character. • Leaderboards can now be navigated with the cursor keys or page up/page down. • Loading missions no longer changes classic mode settings. • Allow resetting of DirectX if screen is reset to correct instances where the game would no longer display when alt-tabbed. Miscellaneous Changes • Cows, sheep, and even spooky ghosts have been added to every level similar to Greenfields. This does not affect saves. • Corrected missing road tile on Riverside. • Zombies have been switched to use player colours, and have been given their own names. Bow down to Nom Nom Nom the Zombie. Mission Changes • Localised text for each mission has now been implemented. • Drowning In Debt Stage 4 now only checks for the absence of yellow team buildings on the assigned estates to better match the text.

We will be aiming to release this patch very soon, but we thought it best to give you a head start on some of the new things that will be coming. Stay tuned for the full announcement coming to an announcement section near you. Please enjoy your weekend, and may the sale be kind on your wallets! :fhappy: Oh and...

What else, BrightPaw? I just want to go on a shopping spree!

Certainly, but there is just a teensy-tiny little more for you to read before you ca- hey, don't click away from here! :lovekami_heart: System 3

Source

Steam News / 22 June 2018

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