Full notes
Full Constructor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Hello wonderful fans of Constructor. How are we all doing today? As always, it is I, BrightPaw, with another announcement for you. Let me first begin by saying this is not a patch release for today! This is simply to give you a chance to review what the next patch will have in store for you so that you can plan accordingly. :fhappy:
What Will The Patch Do For Me?
Glad you asked! The patch aims to address a few key concerns regarding the missions that were released last month as well as fixing a couple of other annoying issues such as the changes to the guard dog routine which made it continuously bite certain characters. As the Major says...
We will also be adding in a few more quality of life changes as well as enabling the -Q option to skip most loading sequences in the game. To utilise this simply add -Q to your launch options. :fhappy: Of course, the big change in this patch is the debut of the auto-replacement functionality. However, unlike some of the other 'gameplay' options this one is not a simple toggle. To unlock auto-replacement of tenants your home must have a Deluxe Kitchen. Here is a very quick demonstration of how it all works: https://www.youtube.com/watch?v=PzOGvLTRamw&feature=youtu.be Beware of partying Thugs - if they rip out the Deluxe Kitchen then that particular home will lose the auto-replacement ability until the Deluxe Kitchen is once again installed. A little gameplay interaction never hurt... :fhappy: Now, if you'll excuse me I need to go find where in blazes those blasted patch notes are... I could've sworn I kept them in my safe. Stay tuned for the full announcement very soon. Have a wonderful day/night everyone and we hope that you like these new changes!
Shifty Old Guy's Pilfered Patch Notes
New Features And Quality Of Life Additions Added timer countdown for missions which have time limits. Multiple instances of the same message will not spam the screen if they occur within 30 seconds of each other. Swapped Total Rent Leaderboard to a new one that can hold much larger numbers. Halved volume of crying sound effect that plays when one of your tenants die. Rent increase/decrease button now accepts mouse-wheel input for quicker rent-setting. Rent can be increased/decreased by mousing over the rent value in the data screen and using the mouse-wheel. Tenants can now be automatically replaced at a per-home level. This functionality requires a deluxe kitchen at all times and only applies to tenants that die of old age. Borderless video mode added – Play Constructor and stream the latest episode of your favourite series on Netflix. Netflix and build, anyone? Achievement pop-ups can be disabled in the Message Options. Adding -Q to launch options not only skips the introduction, but also speeds up the loading sequence where previously it would wait for the audio to finish playing. Missions Corrected wrong audio for Basic Job in stage 5 and stage 6 briefing. Implemented additional logic checks to ensure certain things cannot be done out of order to prevent impossible to pass stages in the following missions: Basic Job Salvage Operation Managing Expectations Full Circle Mission text that was previously ambiguous such as “Carbuncles”, “Solid Brick Housing” now have bracketed identifiers. Example: ”Build Carbuncles (Tenement Blocks) of your own…” General Fixes Guard dogs will no longer attempt to bite policemen or tenants from other teams. Fixed a crash which could occur due to player-controlled policemen being bitten, and the player then trying to interact with them. Fixed an issue where council workers lured to the Arcade by the Killer Clown would leave the building and become permanently stuck. Fixed an issue with the classic building placement method and pause mode. Fixed an interaction between Street Parties and Police Helicopters trying to get their groove on. Fixed a crash that would sometimes occur when loading saved games. Fixed an issue where Supertenants stopped being triggered when more than 128 of a tenant type were already on the map. Fixed animation when changing gangster weapon repeatedly.
Source
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