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Steam News31 May 20179y ago

Constricted VR: The Hallway - Released!

I’m so excited to finally release the second room in Constricted VR! As I have mentioned in a previous update, this level is slightly less difficult but with more varied puzzles and is more story-focused.

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changedI’m so excited to finally release the second room in Constricted VR! As I have mentioned in a previous update, this level is slightly less difficult but with more varied puzzles and is more story-focused. I don't want to give too much of the story away, so I can only recommend checking out the trailer and images on the product page, and enjoy playing! I hope you amazing people have an awesome time trying to escape The Hallway! A couple of changes and updates that I want to mention here as well: -Updated the game to use touchpad movement, rather than teleportation. For many users who haven’t used touchpad movement, this may be slightly awkward or different. I’m going to implement a setting at a later time that lets you select either teleportation or walking. ***EDIT: Reverting to teleportation movement until fully implemented.*** -Updated visuals in Room #1: Laboratory Escape -Fixed some performance bugs in the first room -Changed menu selection from being the widget-style menu on the right controller to being an orb-selection style. You pick up an orb corresponding to the room you want to play through, and place it onto the pedestal in front of you. -Temporarily removed the “Best Records” area in the main hub. I’m not satisfied with how the system was being implemented, so until I’m 100% satisfied with the start room interface, I’m going to keep this on the backburner. As always, thank you all so much for supporting Constricted VR - especially during these early stages of development. Over the next few months, my focus is going to be primarily on finding an environment artist and/or 3D artist who will help me polish the visual fidelity of Constricted VR’s two existing rooms. As a solo developer, my skillset is only so limited in comparison to people who specialize in areas of development. I'll also polish up item and programming interactions during this time. My goal is to have this done by Early Fall of this year. In between that time, I'm also going to be working on leading development on the next game I'm planning on creating (Which is what inspired the design of The Hallway!). I hope you guys enjoy The Hallway, and discover the secrets that lie within! Please check out my blog at pnxdesigns.com to continue keeping up with development or get in touch with me! Good luck escaping!

I’m so excited to finally release the second room in Constricted VR! As I have mentioned in a previous update, this level is slightly less difficult but with more varied puzzles and is more story-focused. I don't want to give too much of the story away, so I can only recommend checking out the trailer and images on the product page, and enjoy playing! I hope you amazing people have an awesome time trying to escape The Hallway! A couple of changes and updates that I want to mention here as well: -Updated the game to use touchpad movement, rather than teleportation. For many users who haven’t used touchpad movement, this may be slightly awkward or different. I’m going to implement a setting at a later time that lets you select either teleportation or walking. ***EDIT: Reverting to teleportation movement until fully implemented.*** -Updated visuals in Room #1: Laboratory Escape -Fixed some performance bugs in the first room -Changed menu selection from being the widget-style menu on the right controller to being an orb-selection style. You pick up an orb corresponding to the room you want to play through, and place it onto the pedestal in front of you. -Temporarily removed the “Best Records” area in the main hub. I’m not satisfied with how the system was being implemented, so until I’m 100% satisfied with the start room interface, I’m going to keep this on the backburner. As always, thank you all so much for supporting Constricted VR - especially during these early stages of development. Over the next few months, my focus is going to be primarily on finding an environment artist and/or 3D artist who will help me polish the visual fidelity of Constricted VR’s two existing rooms. As a solo developer, my skillset is only so limited in comparison to people who specialize in areas of development. I'll also polish up item and programming interactions during this time. My goal is to have this done by Early Fall of this year. In between that time, I'm also going to be working on leading development on the next game I'm planning on creating (Which is what inspired the design of The Hallway!). I hope you guys enjoy The Hallway, and discover the secrets that lie within! Please check out my blog at pnxdesigns.com to continue keeping up with development or get in touch with me! Good luck escaping!

Source

Steam News / 31 May 2017

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